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Branching bisimulation games.

dc.book.titleFormal Techniques for Distributed Objects, Components, and Systems
dc.contributor.authorFrutos Escrig, David De
dc.contributor.authorKeiren, J. J. A.
dc.contributor.authorWillemse, T. A. C.
dc.contributor.editorAlbert, Elvira
dc.contributor.editorLanese, Ivan
dc.date.accessioned2023-06-18T07:15:34Z
dc.date.available2023-06-18T07:15:34Z
dc.date.issued2016
dc.description36th IFIP WG 6.1 International Conference, FORTE 2016 Held as Part of the 11th International Federated Conference on Distributed Computing Techniques, DisCoTec 2016 Heraklion, Crete, Greece, June 6–9,2016, Proceedingsen
dc.description.abstractBranching bisimilarity and branching bisimilarity with explicit divergences are typically used in process algebras with silent steps when relating implementations to specifications. When an implementation fails to conform to its specification, i.e., when both are not related by branching bisimilarity [with explicit divergence], pinpointing the root causes can be challenging. In this paper, we provide characterisations of branching bisimilarity [with explicit divergence] as games between Spoiler and Duplicator, offering an operational understanding of both relations. Moreover, we show how such games can be used to assist in diagnosing non-conformance between implementation and specification.en
dc.description.departmentSección Deptal. de Sistemas Informáticos y Computación
dc.description.facultyFac. de Ciencias Matemáticas
dc.description.refereedTRUE
dc.description.statuspub
dc.eprint.idhttps://eprints.ucm.es/id/eprint/39277
dc.identifier.citationFrutos Escrig, D., Keiren, J. J. A. & Willemse, T. A. C. «Branching Bisimulation Games». Formal Techniques for Distributed Objects, Components, and Systems, editado por Elvira Albert y Ivan Lanese, vol. 9688, Springer International Publishing, 2016, pp. 142-57. DOI.org (Crossref), https://doi.org/10.1007/978-3-319-39570-8_10.
dc.identifier.doi10.1007/978-3-319-39570-8_10
dc.identifier.isbn978-331939569-2
dc.identifier.officialurlhttps//doi.org/10.1007/978-3-319-39570-8_10
dc.identifier.relatedurlhttp://link.springer.com/chapter/10.1007%2F978-3-319-39570-8_10
dc.identifier.urihttps://hdl.handle.net/20.500.14352/24892
dc.issue.number9688
dc.language.isoeng
dc.page.final157
dc.page.initial142
dc.page.total274
dc.publisherSpringer Verlag
dc.relation.ispartofseriesLecture Notes in Computer Science
dc.rights.accessRightsrestricted access
dc.subject.cdu004.451.9
dc.subject.keywordSpecifications
dc.subject.keywordBranching bisimilarity
dc.subject.keywordBranching bisimulation
dc.subject.keywordIn-process
dc.subject.keywordNon-conformance
dc.subject.keywordRoot cause
dc.subject.keywordSilent step
dc.subject.ucmSistemas operativos (Ordenadores)
dc.subject.unesco3304.16 Diseño Lógico
dc.titleBranching bisimulation games.en
dc.typebook part
dspace.entity.typePublication
relation.isAuthorOfPublicationfc861853-ad02-4152-b8b0-e0a8df6080dc
relation.isAuthorOfPublication.latestForDiscoveryfc861853-ad02-4152-b8b0-e0a8df6080dc

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