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Requirements for educational games in MOOCs

dc.conference.date18-20/3/2015
dc.conference.placeTallin, Estonia
dc.conference.titleGlobal Engineering Education Conference (EDUCON), 2015 IEEE
dc.contributor.authorFreire Morán, Manuel
dc.contributor.authorMartínez Ortiz, Iván
dc.contributor.authorMoreno Ger, Pablo
dc.contributor.authorFernández Manjón, Baltasar
dc.date.accessioned2023-06-18T07:19:39Z
dc.date.available2023-06-18T07:19:39Z
dc.date.issued2015-04-27
dc.description“© © 2015 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.”
dc.description.abstractMOOCs are disrupting educational technology by democratizing access to high quality courses offered by some of the most prestigious universities. However, due to low entry cost and multiple other factors, MOOCs suffer from low retention rates: making MOOCs more interactive and engaging is therefore an important goal. Educational games provide environments that mix both immersion and quick feedback cycles, and we consider that games also have the potential to improve interaction and assessment in MOOCs environments; indeed, many game-like simulations have already been successfully applied within MOOCs in domains such as electronic circuits (schematic circuit simulator) and biology (foldit, eyewire). In this work, we analyze multiple such experiences and propose a catalogue of best practices that could contribute to the successful integration of educational games into MOOC platforms.
dc.description.departmentDepto. de Ingeniería de Software e Inteligencia Artificial (ISIA)
dc.description.facultyFac. de Informática
dc.description.refereedTRUE
dc.description.sponsorshipComunidad de Madrid
dc.description.sponsorshipMinisterio de Educación
dc.description.sponsorshipUnión Europea. H2020
dc.description.statuspub
dc.eprint.idhttps://eprints.ucm.es/id/eprint/36005
dc.identifier.officialurlhttp://dx.doi.org/10.1109/EDUCON.2015.7096094
dc.identifier.urihttps://hdl.handle.net/20.500.14352/24992
dc.language.isospa
dc.page.final997
dc.page.initial993
dc.relation.projectIDeMadrid (S2009/TIC-1650) ; eMadrid (S2013/ICE-2715)
dc.relation.projectID(TIN2010- 21735-C02-02, TIN2013-46149-C2-1-R)
dc.relation.projectIDRAGE (644187)
dc.relation.projectIDSEGAN (519332-LLP-1-2011-1-PT-KA3- KA3NW)
dc.relation.projectIDRIURE Network (CYTED 513RT0471)
dc.rights.accessRightsopen access
dc.subject.cdu004.928
dc.subject.cdu004.94
dc.subject.cdu004:37
dc.subject.cdu37:62/.69
dc.subject.cdu371.694
dc.subject.keywordSGs
dc.subject.keywordMOOCs
dc.subject.keywordIntegration
dc.subject.keywordBest practices
dc.subject.ucmInteligencia artificial (Informática)
dc.subject.ucmMétodos de enseñanza
dc.subject.unesco1203.04 Inteligencia Artificial
dc.subject.unesco6104.02 Métodos Educativos
dc.titleRequirements for educational games in MOOCs
dc.typeconference paper
dspace.entity.typePublication
relation.isAuthorOfPublication31da3433-5b95-45a0-badf-a639e7f3e4b8
relation.isAuthorOfPublicationdea963b6-c09b-4f13-a535-76661dab0d5d
relation.isAuthorOfPublication7b5be983-e708-487b-9613-7f848f445dc6
relation.isAuthorOfPublication7aa3aa1c-0f71-4c2f-8f82-275aa14354b1
relation.isAuthorOfPublication.latestForDiscovery31da3433-5b95-45a0-badf-a639e7f3e4b8

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