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Psychological outlook on video games: an example of the long road to the invention of disorders not associated with substances

dc.book.titleICAI Workshops (ICAIW 2019)
dc.contributor.authorBelli, Simone
dc.contributor.authorLópez Raventos, Cristian
dc.date.accessioned2024-04-10T10:49:41Z
dc.date.available2024-04-10T10:49:41Z
dc.date.issued2019
dc.description.abstractTo talk about the relationship between psychology and video games is to talk almost completely about the studies of the effects video games cause to its users. Therefore, it can be said that most of the psychology matters concerning video games have focused on the effects they have on the users’ personality, health, and psychosocial aspects. This essay gives a recount of the attempts to evaluate the effects video games have on users from a psychological outlook. Thus, the problems video game studies have had due to a conservative ideology that marks the designs of today’s psychology can be observed. Since its recent incorporation as a disorder in the non-substance related addictions section within the DSM-5, until its definitive incorporation into the World Health Organization’s International Classification of Diseases (ICD-11), we can clearly identify a timeline of events and processes that have led to the construction of a discourse about the dangers of video games in people’s mental health.
dc.description.departmentDepto. de Antropología Social y Psicología Social
dc.description.facultyFac. de Ciencias Políticas y Sociología
dc.description.refereedTRUE
dc.description.statuspub
dc.identifier.issn1613-0073
dc.identifier.officialurlhttps://ceur-ws.org/Vol-2486/
dc.identifier.relatedurlhttps://www.researchgate.net/publication/337195277_Psychological_Outlook_on_Video_Games_an_Example_of_the_Long_Road_to_the_Invention_of_Disorders_not_Associated_with_Substances
dc.identifier.relatedurlhttps://ceur-ws.org/Vol-2486/icaiw_vgameedu_3.pdf
dc.identifier.urihttps://hdl.handle.net/20.500.14352/102940
dc.language.isoeng
dc.page.final371
dc.page.initial360
dc.page.total12
dc.publication.placeAachen
dc.publisherTechnical University of Aachen ; RWTH
dc.relation.ispartofseriesCEUR workshop proceedings
dc.rightsAttribution 4.0 Internationalen
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subject.keywordVideo game
dc.subject.keywordSocial psychology
dc.subject.keywordPersonality disorder
dc.subject.keywordHealth
dc.subject.ucmCiencias Sociales
dc.subject.unesco61 Psicología
dc.titlePsychological outlook on video games: an example of the long road to the invention of disorders not associated with substances
dc.typebook part
dc.type.hasVersionVoR
dc.volume.number2486
dspace.entity.typePublication
relation.isAuthorOfPublication760889b2-fc91-4466-a8f1-5d3c63ca0479
relation.isAuthorOfPublication.latestForDiscovery760889b2-fc91-4466-a8f1-5d3c63ca0479

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