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Children’s behavior at metaverses: Interactions, digital identities, and parent’s perceptions

dc.contributor.authorBonales Daimiel, Gema
dc.contributor.authorMoreno Albarracín, Belén
dc.contributor.authorGarcía Rivero, Ainhoa
dc.date.accessioned2024-11-19T15:42:56Z
dc.date.available2024-11-19T15:42:56Z
dc.date.issued2024-02-15
dc.description.abstractChildren are considered one of the main user profiles of metaverses, since they get into those digital universes by playing sandbox video games as Fortnite, Minecraft, or Roblox. However, a lack of research focused on the how, why and outcomes of this vulnerable target in metaverses has been noted. This study aims to investigate the behavior of children in the metaverses through their use of video games and the perceptions of their parents, considering them an indirect target. A total of 31 semi-structured interviews were conducted with children aged between six and 12 years old and their parents. Also, a non-participatory observation of five children while they were playing video games in their domestic environments were carried out. Results show that children play sandbox video games to have both online and offline presence, interacting with familiar people and strangers to feel connected to the community. Also, they recognize brands in those universes and the importance of designing avatars. For its part, parents identify some negative outcomes of video games, but their perception is mainly positive, above all in terms of collaboration and participation. A dichotomy between observation findings and parents’ response has been noted, reflecting a need of digital literacy in terms of communication.
dc.description.departmentDepto. de Ciencias de la Comunicación Aplicada
dc.description.facultyFac. de Ciencias de la Información
dc.description.refereedTRUE
dc.description.statuspub
dc.identifier.citationBonales-Daimiel, G., Moreno-Albarracín, B., & García-Rivero, A. (2024). Children’s behavior at metaverses: Interactions, digital identities, and parent’s perceptions. Online Journal of Communication and Media Technologies, 14(2), e202418.
dc.identifier.doi10.30935/ojcmt/14338
dc.identifier.essn1986-3497
dc.identifier.officialurlhttps://doi.org/10.30935/ojcmt/14338
dc.identifier.relatedurlhttps://www.ojcmt.net/article/childrens-behavior-at-metaverses-interactions-digital-identities-and-parents-perceptions-14338
dc.identifier.urihttps://hdl.handle.net/20.500.14352/110799
dc.issue.number2
dc.journal.titleOnline Journal of Communication and Media Technologies
dc.language.isoeng
dc.page.final12
dc.page.initial1
dc.publisherBastas
dc.rightsAttribution 4.0 Internationalen
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subject.cdu316.77
dc.subject.cdu004.8
dc.subject.cdu004.738.5
dc.subject.keywordAvatars
dc.subject.keywordMetaverses
dc.subject.keywordVideo games
dc.subject.keywordFamily
dc.subject.keywordDigital identities
dc.subject.ucmComunicación social
dc.subject.ucmInteligencia artificial (Informática)
dc.subject.ucmInternet (Informática)
dc.subject.unesco6308 Comunicaciones Sociales
dc.subject.unesco1203.04 Inteligencia Artificial
dc.subject.unesco3325 Tecnología de las Telecomunicaciones
dc.titleChildren’s behavior at metaverses: Interactions, digital identities, and parent’s perceptions
dc.typejournal article
dc.type.hasVersionVoR
dc.volume.number14
dspace.entity.typePublication
relation.isAuthorOfPublication1b260382-6e18-462c-81cc-50a0a3f8cfff
relation.isAuthorOfPublication.latestForDiscovery1b260382-6e18-462c-81cc-50a0a3f8cfff

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