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Promoting eco-agritourism using an augmented reality-based educational resource: a case study of aquaponics

dc.contributor.authorGarzón, Juan
dc.contributor.authorAcevedo, Juan
dc.contributor.authorBaldiris, Silvia
dc.contributor.authorPavón Mestras, Juan Luis
dc.date.accessioned2024-01-23T16:37:41Z
dc.date.available2024-01-23T16:37:41Z
dc.date.issued2020
dc.description.abstractAgritourism is a type of ecological tourism that combines agricultural activities with tourism. There is a growing interest in this industry worldwide, which poses both opportunities and challenges for social and natural environments. Grounded on the theory of situated learning, we developed an augmented reality-based educational resource to promote eco-agritourism – namely, to promote agritourism while encouraging tourists to be environmentally responsible. This study presents the results of an educational experiment that compared the scores of students who were instructed using a combination of the augmented reality-based educational resource and the professor's guidance with those of students who were instructed only by the professor. The study analyzed the learning outcomes and the degree of users’ motivation to learn about aquaponics in an agritourism farm. The participants were 40 volunteers who had no previous knowledge about aquaponics. The results show that the resource has a medium effect size on learning gains and a large effect on knowledge retention. Likewise, the data indicates that the resource increased users’ motivation to learn and practice responsible agritourism. These results seem to indicate that augmented reality-based resources are appropriate for promoting eco-agritourism and encourage tourists to develop a positive bond with nature.
dc.description.departmentDepto. de Ingeniería de Software e Inteligencia Artificial (ISIA)
dc.description.facultyFac. de Informática
dc.description.refereedTRUE
dc.description.sponsorshipUniversidad Católica de Oriente
dc.description.statuspub
dc.identifier.citationJuan Garzón, Juan Acevedo, Juan Pavón & Silvia Baldiris (2022) Promoting eco-agritourism using an augmented reality-based educational resource: a case study of aquaponics, Interactive Learning Environments, 30:7, 1200-1214, DOI: 10.1080/10494820.2020.1712429
dc.identifier.doi10.1080/10494820.2020.1712429
dc.identifier.issn1744-5191
dc.identifier.officialurlhttps://doi.org/10.1080/10494820.2020.1712429
dc.identifier.urihttps://hdl.handle.net/20.500.14352/94874
dc.issue.number7
dc.journal.titleInteractive Learning Environments
dc.language.isoeng
dc.page.final1214
dc.page.initial1200
dc.publisherRoutledge
dc.rightsAttribution-NonCommercial-ShareAlike 4.0 Internationalen
dc.rights.accessRightsrestricted access
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/
dc.subject.keywordAgritourism
dc.subject.keywordAquaponics
dc.subject.keywordAugmented reality
dc.subject.keywordEnvironmental education
dc.subject.keywordSituated learning theory
dc.subject.ucmInformática (Informática)
dc.subject.unesco1203.17 Informática
dc.titlePromoting eco-agritourism using an augmented reality-based educational resource: a case study of aquaponics
dc.typejournal article
dc.volume.number30
dspace.entity.typePublication
relation.isAuthorOfPublication665acbdc-5829-4651-9c46-646d423a2546
relation.isAuthorOfPublication.latestForDiscovery665acbdc-5829-4651-9c46-646d423a2546

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