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Performance meets games: considering interaction strategies in game design

dc.contributor.authorPérez, Elena
dc.contributor.authorSánchez Coterón, Lara
dc.date.accessioned2023-11-20T14:41:34Z
dc.date.available2023-11-20T14:41:34Z
dc.date.issued2013
dc.description.abstractThis contribution offers an evocative conceptual framework to inspire thinking about game design in an alternative way. If proceduralism focuses on crafting game systems, we advocate recovering the relevance of players' interactions by pulling digitally mediated games out from the screen into the physical world where gameplay and players can intersect and interact. We draw on certain performance strategies to illuminate some currently under-explored game design resources. We use several case studies that help us describe what we call ‘human-to-human interaction’ (H2HI) in game design in three different levels: first, having designers improvise according to players' actions real time; second, substituting computer game characters for human actors who perform according to players' suggestions; and third, looking outside the traditional computer game environment for a computer-mediated human playground. These cases help us raise some conjectures about the possibilities of recovering the physical and social essence of performance for digital-mediated games.
dc.description.departmentDepto. de Diseño e Imagen
dc.description.facultyFac. de Bellas Artes
dc.description.refereedTRUE
dc.description.statuspub
dc.identifier.citationElena Pérez & Lara Sánchez Coterón (2013) Performance meets games: considering interaction strategies in game design, Digital Creativity, 24:2, 157-164, DOI: 10.1080/14626268.2013.808963
dc.identifier.doi10.1080/14626268.2013.808963
dc.identifier.essn1744-3806
dc.identifier.issn1462-6268
dc.identifier.officialurlhttps://doi.org/10.1080/14626268.2013.808963
dc.identifier.urihttps://hdl.handle.net/20.500.14352/88848
dc.journal.titleDigital Creativity
dc.language.isoeng
dc.page.final164
dc.page.initial157
dc.publisherTaylor & Francis Online
dc.rights.accessRightsrestricted access
dc.subject.keywordImprovisation
dc.subject.keywordPerformance
dc.subject.keywordGame design
dc.subject.keywordHuman-to-human interaction
dc.subject.keywordExperimental performance
dc.subject.ucmCreación artística
dc.subject.unesco6299 Otras Especialidades Artísticas
dc.titlePerformance meets games: considering interaction strategies in game design
dc.typejournal article
dc.type.hasVersionVoR
dspace.entity.typePublication
relation.isAuthorOfPublication73f224e1-278b-4f73-90be-fc40f055c5bb
relation.isAuthorOfPublication.latestForDiscovery73f224e1-278b-4f73-90be-fc40f055c5bb

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