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Visual attention and emotion analysis based on qualitative assessment and eyetracking metrics—the perception of a video game trailer

dc.contributor.authorVillegas, Eva
dc.contributor.authorFonts, Elisabet
dc.contributor.authorFernández, Marta
dc.contributor.authorFernández Guinea, Sara Belén
dc.date.accessioned2024-04-26T08:22:08Z
dc.date.available2024-04-26T08:22:08Z
dc.date.issued2023-12-02
dc.description2023 Descuento MDPI
dc.description.abstractVideo game trailers are very useful tools for attracting potential players. This research focuses on analyzing the emotions that arise while viewing video game trailers and the link between these emotions and storytelling and visual attention. The methodology consisted of a three-step task test with potential users: the first step was to identify the perception of indie games; the second step was to use the eyetracking device (gaze plot, heat map, and fixation points) and link them to fixation points (attention), viewing patterns, and non-visible areas; the third step was to interview users to understand impressions and questionnaires of emotions related to the trailer’s storytelling and expectations. The results show an effective assessment of visual attention together with visualization patterns, non-visible areas that may affect game expectations, fixation points linked to very specific emotions, and perceived narratives based on the gaze plot. The innovation in the mixed methodological approach has made it possible to obtain relevant data regarding the link between the emotions perceived by the user and the areas of attention collected with the device. The proposed methodology enables developers to understand the strengths and weaknesses of the information being conveyed so that they can tailor the trailer to the expectations of potential players.
dc.description.departmentDepto. de Psicología Experimental, Procesos Cognitivos y Logopedia
dc.description.facultyFac. de Psicología
dc.description.fundingtypeDescuento UCM
dc.description.refereedTRUE
dc.description.statuspub
dc.identifier.citationVillegas, E., Fonts, E., Fernández, M., Fernández-Guinea, S. (2023). Visual attention and emotion analysis based on qualitative assessment and eyetracking metrics—The Perception of a video game trailer. Sensors, 23(23), 9573. https://doi.org/10.3390/s23239573
dc.identifier.doi10.3390/s23239573
dc.identifier.essn1424-8220
dc.identifier.officialurlhttps://doi.org/10.3390/s23239573
dc.identifier.urihttps://hdl.handle.net/20.500.14352/103558
dc.issue.number23
dc.journal.titleSensors
dc.language.isoeng
dc.page.final9573-28
dc.page.initial9573-1
dc.publisherMDPI
dc.rightsAttribution 4.0 Internationalen
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subject.cdu159.9.07
dc.subject.cdu159.95
dc.subject.keywordVisual attention
dc.subject.keywordHuman-centered design
dc.subject.keywordEyetracker analysis
dc.subject.keywordVision-based sensing
dc.subject.keywordUser experience
dc.subject.keywordEmotions analysis
dc.subject.keywordVideo game
dc.subject.ucmPsicología cognitiva
dc.subject.ucmPsicología experimental
dc.subject.unesco6106 Psicología Experimental
dc.titleVisual attention and emotion analysis based on qualitative assessment and eyetracking metrics—the perception of a video game trailer
dc.typejournal article
dc.type.hasVersionVoR
dc.volume.number23
dspace.entity.typePublication
relation.isAuthorOfPublication4af86260-d961-4081-8847-da4e73fa5645
relation.isAuthorOfPublication.latestForDiscovery4af86260-d961-4081-8847-da4e73fa5645

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