Digital skills playbook for educators
Loading...
Full text at PDC
Publication date
2024
Advisors (or tutors)
Editors
Journal Title
Journal ISSN
Volume Title
Publisher
European commission and european culture executive agency (AECEA)
Citation
Fernández Rodrigo, L . ...[et al] (2024). Digital skills playbook for educators. European commission and european culture executive agency.
Abstract
Welcome to the Digital Skills playbook for educators. In this playbook, we are digging into the challenge of improving the digital skills of students – no matter what age or stage of learning they might be at. Whether young children, vocational students, or older learners, we are looking at how we can best support them. In this context, we focus principally on basic digital skills, rather than advanced digital ICT professional skills. In this playbook, we look at several key areas. First, we review the context of digital skills in the European Union (EU), what they are for, and what some of the challenges are. We then move on to understanding digital skills in more depth, leaning on the European DigComp Framework as a guide, as well as looking at important issues like ethics and sustainability. We then go on to describe practices for improving digital skills for various ages and skill levels. The final section of this playbook looks at the supporting environment for digital skills, including professional development and the role of leaders. This playbook has been produced by a team of deeply experienced education experts at multiple levels of education from across the EU, who make up the Digital Skills squad in the context of the European Digital Education Hub. All contributors are volunteers, and we are deeply grateful for their efforts and contributions.
Description
Referencias Bibliográficas:
• Akgun, S., & Greenhow, C. (2021). Artificial intelligence in education: Addressing ethical challenges in K-12 settings. AI and Ethics, 1-10. https://link.springer.com/article/10.1007/s43681-021-00096-7. ALL DIGITAL (2022). Manifesto 2022 for enhancing digital competences. https://all-digital.org/wp-content/ uploads/2023/08/AD-Manifesto-2022_Final.pdf.
• Alqurashi, E. (2019). Predicting student satisfaction and perceived learning within online learning environments. Distance education, 40(1), 133-148. https://www.tandfonline.com/doi/full/10.1080/01587919.2018.15535 62.
• Androutsos, A., & Brinia, V. (2019). Developing and piloting a pedagogy for teaching innovation, collaboration, and co-creation in secondary education based on design thinking, digital transformation, and entrepreneurship. Education Sciences, 9(2), 113. https://www.mdpi.com/2227-7102/9/2/113.
• Arís, N., & Orcos, L. (2019). Educational robotics in the stage of secondary education: Empirical study on motivation and STEM skills. Education Sciences, 9(2), 73. https://www.researchgate.net/ publication/332334330_Educational_Robotics_in_the_Stage_of_Secondary_Education_Empirical_Study_ on_Motivation_and_STEM_Skills.
• Bildung project (2023). Digitalisation and Bildung. https://eaea.org/project/bildung/?pid=18849.
• Climate Impact Partners (2021). The carbon footprint of the internet. https://www.climateimpact.com/newsinsights/insights/infographic-carbon-footprint-internet/.
• EAEA – European Association of the Education of Adults (2019). Manifesto for Adult Learning in the 21st century: The Power and Joy of Learning. https://eaea.org/wp-content/uploads/2019/04/eaea_manifesto_ final_web_version_290319.pdf.
• EAEA – European Association of the Education of Adults (2021). Digitalisation and democracy, Grundtvig Award 2021. https://eaea.org/wpcontent/uploads/2021/11/Grundtvig_Award_2021_B5_lowres.pdf. Bibliography 64
• Evangelista, A., & Thrower, A. (2023). Rethinking the online environment through collaborative learning. Open Scholarship of Teaching and Learning, 2(3). https://osotl.org/index.php/osotl/article/view/70.
• Federal Ministry for Digital and Economic Affairs (2021). Digital Competence Framework for Austria – DigComp 2.2 AT. BMDW, https://www.bmf.gv.at/dam/jcr:d0376afe-8fa8-4dfd-86d6-1f86fe367b1b/2021-07_ DigComp_2.2_Digitales%20Kompetenzmodell_EN_barrierefrei.pdf.
• Fernández-Rodrigo, L. (2016). El uso didáctico y metodológico de las tabletas digitales en aulas de educación primaria y secundaria de Cataluña. Pixel-Bit. Revista de Medios y Educación, (48), 9-25. https://idus.us.es/ handle/11441/38367.
• Gaebel, M., Zhang, T., Stoeber, H. & Morrisroe, A. (2021). Digitally enhanced learning and teaching in European higher education institutions. European University Association. Survey report. https://eua.eu/downloads/ publications/digihe%20new%20version.pdf
• García Chitiva, M. D. P., & Suárez Guerrero, C. N. (2019). Estado de la investigación sobre la colaboración en Entornos Virtuales de Aprendizaje. Pixel-Bit. Revista De Medios Y Educación, (56), 169–191. https://doi. org/10.12795/pixelbit.2019.i56.09.
• Hajian, M., & Kashani, S. J. (2021). Evolution of the concept of sustainability. From Brundtland Report to sustainable development goals. In: Sustainable Resource Management. Modern Approaches and Contexts, 1–24. https://doi.org/10.1016/b978-0-12-824342-8.00018-3.
• Junus, F. B., & Brophy, S. P. (2023,). Exploring the Potential of Deep Learning for Personalized Learning Environments. 2023 ASEE Annual Conference & Exposition. https://nemo.asee.org/public/conferences/327/ papers/38649/view.
• Koehler, M.J. & Mishra, P. (2009). What is technological pedagogical content knowledge? Contemporary Issues in Technology and Teacher Education, 9(1), 60-70. https://citejournal.org/volume-9/issue-1-09/general/whatis-technological-pedagogicalcontent-knowledge/.
• Larson, R. C., & Murray, M. E. (2008). Open educational resources for blended learning in high schools: Overcoming impediments in developing countries. Journal of Asynchronous Learning Networks, 12(1), 85- 103. https://files.eric.ed.gov/fulltext/EJ837471.pdf. 65
• OECD (2022), Skills for the Digital Transition: Assessing Recent Trends Using Big Data, OECD Publishing, Paris, https://doi.org/10.1787/38c36777-en. Puentedura, R. (2010). SAMR and TPCK: intro to advanced practice.. http://hippasus.com/resources/ sweden2010/SAMR_TPCK_IntroToAdvancedPractice.pdf.
• Ranieri, M. (2020). Digital Skills & Competences for Adult Learners, EPALE. https://epale.ec.europa.eu/sites/ default/files/epale_oer_digital_skills.pdf.
• Ritchie, H. & Roser, M. (2021). Energy. Our World in Data. https://ourworldindata.org/transport.
• Sala, A., Punie, Y., Garkov, V. and Cabrera Giraldez, M., (2020). LifeComp: The European Framework for Personal, Social and Learning to Learn Key Competence. EUR 30246 EN. Publications Office of the European Union, Luxembourg. https://publications.jrc.ec.europa.eu/repository/bitstream/JRC120911/lcreport_290620- online.pdf.
• Scolari, C. A., Ardèvol, E., Pérez-Latorre, Ò., Masanet, M. J., & Rodríguez, N. L. (2020). What are teens doing with media? An ethnographic approach for identifying transmedia skills and informal learning strategies. Digital education review, (37), 269-287. https://revistes.ub.edu/index.php/der/article/view/22470.
• The Digital Collective (2023). Basic digital skills: An integrated approach to an inclusive European Year of Skills, https://digico.global/basic-digital-skills-an-integrated-approach-to-an-inclusive-european-year-ofskills/.
• Urrea-Monclús, A., Balsells, M.A., Forné, M.A., Fernández-Rodrigo, L. (2023). Adolescències: reptes, propostes i orientacions per a les polítiques municipals. Àrea d’igualtat de la Diputació de Barcelona. https://llibreria. diba.cat/cat/llibre/adolescencies-reptes-propostes-i-orientacions-per-a-les-politiques-municipals_68591.
• Vuorikari, R., Kluzer, S. & Punie, Y. (2022). DigComp 2.2: The Digital Competence Framework for Citizens - With new examples of knowledge, skills and attitudes. Publications Office of the European Union, Luxembourg. https://publications.jrc.ec.europa.eu/repository/handle/JRC128415.