Aviso: para depositar documentos, por favor, inicia sesión e identifícate con tu cuenta de correo institucional de la UCM con el botón MI CUENTA UCM. No emplees la opción AUTENTICACIÓN CON CONTRASEÑA
 

Video Game-Based Therapy on Balance and Gait of Patients with Stroke: A Systematic Review

dc.contributor.authorPintado Izquierdo, Silvia
dc.contributor.authorCano de la Cuerda, Roberto
dc.contributor.authorOrtiz Gutiérrez, Rosa
dc.date.accessioned2025-03-17T15:04:15Z
dc.date.available2025-03-17T15:04:15Z
dc.date.issued2020-09-15
dc.description.abstractBackground: Stroke patients with motor, sensory and cognitive diseases can take profits from information and communication technologies—in particular, from the latest commercial video consoles, which are based on motion capture. These technologies are positioning themselves as complementary therapeutic tools for treating gait and balance disorders. In this paper, a systematic review of the effect of video game-based therapy on balance and gait in stroke patients is shown and compared with other types of treatments. Methods: A systematic review of prospective controlled clinical trials published in the main biomedical databases in English and Spanish between 2005 and 2020 was performed. The systematic review presented in this paper has been done following the Cochrane Manual recommendations and the PRISMA Declaration by two independent reviewers. Data about participants, intervention, outcome measurements and outcome measurement results were extracted. The quality of evidence of each study was assessed using Cochrane’s standard quality assessment format, which includes a description of the risk of bias. Additionally, the Physiotherapy Evidence Database (PEDro) scale was used to assess the methodological quality of each paper. Results: A total of 18 papers, including 479 patients, were included in this systematic review, in which the use of video consoles (in combination with conventional rehabilitation or exclusively) was compared with conventional rehabilitation to treat balance or gait in post-stroke patients. In all studies, a tendency to improve balance was found in both intervention groups, finding, in 10 of 17 studies that analysed it, a better capacity in the experimental group that included video consoles compared to the conventional rehabilitation control group. Regarding gait, in six of seven studies that analysed it, improvements were found in both intervention groups, and these improvements were greater in the experimental group than compared to the control group in three of them. Conclusions: Commercial video game systems, in combination with conventional rehabilitation, have shown positive results on balance and gait in post-stroke patients. There were variations between the trials in terms of the video consoles used and the duration, frequency and number of sessions with commercial video games. Future studies should compare the effects of commercial video game treatments on balance and gait in stroke patients with a nonintervention group to know their real efficacy.
dc.description.departmentDepto. de Enfermería
dc.description.facultyFac. de Enfermería, Fisioterapia y Podología
dc.description.refereedTRUE
dc.description.statuspub
dc.identifier.citationPintado-Izquierdo S, Cano-de-la-Cuerda R, Ortiz-Gutiérrez RM. Video game-based therapy on balance and gait of patients with stroke: A systematic review. Applied Sciences (Switzerland). MDPI AG; 2020;10(18).
dc.identifier.doi10.3390/app10186426
dc.identifier.issn2076-3417
dc.identifier.officialurlhttps://doi.org/10.3390/APP10186426
dc.identifier.relatedurlhttps://www.mdpi.com/2076-3417/10/18/6426
dc.identifier.urihttps://hdl.handle.net/20.500.14352/118826
dc.issue.number18
dc.journal.titleApplied Sciences
dc.language.isoeng
dc.page.final33
dc.page.initial1
dc.publisherMDPI
dc.rightsAttribution 4.0 Internationalen
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subject.cdu61
dc.subject.keywordCommercial gaming devices
dc.subject.keywordBalance
dc.subject.keywordGait
dc.subject.keywordStroke
dc.subject.keywordVirtual reality
dc.subject.keywordVideo consoles
dc.subject.keywordVideo games
dc.subject.ucmCiencias Biomédicas
dc.subject.unesco3299 Otras Especialidades Médicas
dc.titleVideo Game-Based Therapy on Balance and Gait of Patients with Stroke: A Systematic Review
dc.typejournal article
dc.type.hasVersionVoR
dc.volume.number10
dspace.entity.typePublication
relation.isAuthorOfPublication254c9b60-c456-45d8-86a1-f16e2e375b12
relation.isAuthorOfPublication.latestForDiscovery254c9b60-c456-45d8-86a1-f16e2e375b12

Download

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Video_game_based_therapy.pdf
Size:
803.31 KB
Format:
Adobe Portable Document Format

Collections