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Efficiency and Vulnerability in Networks: A Game Theoretical Approach

dc.contributor.authorManuel García, Conrado Miguel
dc.contributor.authorOrtega Castelló, Eduardo
dc.date.accessioned2024-01-17T15:47:09Z
dc.date.available2024-01-17T15:47:09Z
dc.date.issued2023
dc.description.abstractDefining measures of network efficiency and vulnerability is a pivotal aspect of modern networking paradigms. We approach this issue from a game theoretical perspective, considering networks where actors have social or economic interests modeled through a cooperative game. This allows us to define, for each network, a family of efficiency measures and another of vulnerability measures, parameterized by the game. The proposed measures use the within groups’ and the between groups’ Myerson values. These values, respectively, measure the portion of the classical Myerson allocation corresponding to the productivity of players and the part related to intermediation costs. Additionally, they indicate the portion of total centrality in social networks attributed to communication or betweenness. In our proposal, the efficiency of a network is the proportion of total productivity (or centrality) that players can retain using the network topology. Intermediation costs (and betweenness centrality) can be seen as a weakness with a negative impact. Therefore, we suggest calculating vulnerability as the proportion of expenses players incur in intermediation payments. We explore the properties of these measures and tailor them to various structures and specific games, also analyzing their asymptotic behavior.en
dc.description.departmentDepto. de Estadística e Investigación Operativa
dc.description.facultyFac. de Estudios Estadísticos
dc.description.refereedTRUE
dc.description.statuspub
dc.identifier.citationManuel, C.M.; Ortega, E. Efficiency and Vulnerability in Networks: A Game Theoretical Approach. Axioms 2023, 12, 1119. https://doi.org/10.3390/axioms12121119
dc.identifier.doi10.3390/ axioms12121119
dc.identifier.officialurlhttps//doi.org/10.3390/ axioms12121119
dc.identifier.relatedurlhttps://www.mdpi.com/2075-1680/12/12/1119
dc.identifier.urihttps://hdl.handle.net/20.500.14352/93655
dc.issue.number1119
dc.journal.titleAxioms
dc.language.isoeng
dc.page.final26
dc.page.initial1
dc.publisherMDPI
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject.cdu519.813
dc.subject.keywordGame theory
dc.subject.keywordTU-game
dc.subject.keywordEfficiency
dc.subject.keywordVulnerability
dc.subject.keywordNetworks
dc.subject.keywordCommunication situation
dc.subject.keywordMyerson value
dc.subject.ucmTeoría de Juegos
dc.subject.unesco1207.06 Teoría de Juegos
dc.titleEfficiency and Vulnerability in Networks: A Game Theoretical Approachen
dc.typejournal article
dc.type.hasVersionVoR
dc.volume.number12
dspace.entity.typePublication
relation.isAuthorOfPublicatione6f9af3a-a3e1-497e-bf88-6c8535dcea8d
relation.isAuthorOfPublicationd5fb7f69-b942-47ed-94c1-ae7b122a6757
relation.isAuthorOfPublication.latestForDiscoverye6f9af3a-a3e1-497e-bf88-6c8535dcea8d

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