Using metaphors in game-based education

dc.conference.date11-13 junio 2007
dc.conference.placeHong Kong, China
dc.conference.titleTechnologies for E-Learning and Digital Entertainment - Edutainment 2007
dc.contributor.authorGómez Martín, Pedro Pablo
dc.contributor.authorGómez Martín, Marco Antonio
dc.contributor.authorPalmier Campos, Pablo
dc.contributor.authorGonzález Calero, Pedro Antonio
dc.contributor.editorHui, Kin-chuen
dc.contributor.editorPan, Zhigeng
dc.contributor.editorChi-kit Chung, Ronald
dc.contributor.editorC. L. Wang, Charlie
dc.contributor.editorJin, Xiaogang
dc.contributor.editorGöbel, Stefan
dc.contributor.editorLi, Eric C.-L.
dc.date.accessioned2026-03-02T14:45:41Z
dc.date.available2026-03-02T14:45:41Z
dc.date.issued2007-06-11
dc.description.abstractIn spite of its growing popularity, due to a huge technical evolution in the last years and to the fact that new generations are more literate in games than in books, game-based teaching has been very restrictive in its application to adult education. Most applications are merely simulations built with game technology. In order to apply game-based education in domains that can not readily be turned into simulations, new ways of game design need to be explored. In this paper we describe a new approach using metaphorical worlds, and exemplify its application to teach Computer Science concepts, proposing two possible game designs for a game-based educational system devoted to teach the workings of the Java Virtual Machine.
dc.description.departmentDepto. de Ingeniería de Software e Inteligencia Artificial (ISIA)
dc.description.facultyFac. de Informática
dc.description.refereedTRUE
dc.description.statuspub
dc.identifier.citationGómez-Martín, P.P., Gómez-Martín, M.A., Palmier Campos, P., González-Calero, P.A. (2007). Using Metaphors in Game-Based Education. In: Hui, Kc., et al. Technologies for E-Learning and Digital Entertainment. Edutainment 2007. Lecture Notes in Computer Science, vol 4469. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73011-8_47
dc.identifier.doi10.1007/978-3-540-73011-8_47
dc.identifier.isbn9783540730101
dc.identifier.officialurlhttps://doi.org/10.1007/978-3-540-73011-8_47
dc.identifier.urihttps://hdl.handle.net/20.500.14352/133679
dc.language.isoeng
dc.page.final488
dc.page.initial477
dc.relation.projectIDTIN2006-15202-C03- 03
dc.rights.accessRightsrestricted access
dc.subject.ucmInformática (Informática)
dc.subject.unesco1203.17 Informática
dc.titleUsing metaphors in game-based education
dc.typeconference paper
dspace.entity.typePublication
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relation.isAuthorOfPublication47690a94-e97c-4f96-917d-569d14ecba3b
relation.isAuthorOfPublication166cd6d0-8699-42cc-bdf7-c6e8a2c48741
relation.isAuthorOfPublication.latestForDiscoveryef9526b3-169c-4e45-b8f9-2e82965baecb

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