Using metaphors in game-based education
| dc.conference.date | 11-13 junio 2007 | |
| dc.conference.place | Hong Kong, China | |
| dc.conference.title | Technologies for E-Learning and Digital Entertainment - Edutainment 2007 | |
| dc.contributor.author | Gómez Martín, Pedro Pablo | |
| dc.contributor.author | Gómez Martín, Marco Antonio | |
| dc.contributor.author | Palmier Campos, Pablo | |
| dc.contributor.author | González Calero, Pedro Antonio | |
| dc.contributor.editor | Hui, Kin-chuen | |
| dc.contributor.editor | Pan, Zhigeng | |
| dc.contributor.editor | Chi-kit Chung, Ronald | |
| dc.contributor.editor | C. L. Wang, Charlie | |
| dc.contributor.editor | Jin, Xiaogang | |
| dc.contributor.editor | Göbel, Stefan | |
| dc.contributor.editor | Li, Eric C.-L. | |
| dc.date.accessioned | 2026-03-02T14:45:41Z | |
| dc.date.available | 2026-03-02T14:45:41Z | |
| dc.date.issued | 2007-06-11 | |
| dc.description.abstract | In spite of its growing popularity, due to a huge technical evolution in the last years and to the fact that new generations are more literate in games than in books, game-based teaching has been very restrictive in its application to adult education. Most applications are merely simulations built with game technology. In order to apply game-based education in domains that can not readily be turned into simulations, new ways of game design need to be explored. In this paper we describe a new approach using metaphorical worlds, and exemplify its application to teach Computer Science concepts, proposing two possible game designs for a game-based educational system devoted to teach the workings of the Java Virtual Machine. | |
| dc.description.department | Depto. de Ingeniería de Software e Inteligencia Artificial (ISIA) | |
| dc.description.faculty | Fac. de Informática | |
| dc.description.refereed | TRUE | |
| dc.description.status | pub | |
| dc.identifier.citation | Gómez-Martín, P.P., Gómez-Martín, M.A., Palmier Campos, P., González-Calero, P.A. (2007). Using Metaphors in Game-Based Education. In: Hui, Kc., et al. Technologies for E-Learning and Digital Entertainment. Edutainment 2007. Lecture Notes in Computer Science, vol 4469. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73011-8_47 | |
| dc.identifier.doi | 10.1007/978-3-540-73011-8_47 | |
| dc.identifier.isbn | 9783540730101 | |
| dc.identifier.officialurl | https://doi.org/10.1007/978-3-540-73011-8_47 | |
| dc.identifier.uri | https://hdl.handle.net/20.500.14352/133679 | |
| dc.language.iso | eng | |
| dc.page.final | 488 | |
| dc.page.initial | 477 | |
| dc.relation.projectID | TIN2006-15202-C03- 03 | |
| dc.rights.accessRights | restricted access | |
| dc.subject.ucm | Informática (Informática) | |
| dc.subject.unesco | 1203.17 Informática | |
| dc.title | Using metaphors in game-based education | |
| dc.type | conference paper | |
| dspace.entity.type | Publication | |
| relation.isAuthorOfPublication | ef9526b3-169c-4e45-b8f9-2e82965baecb | |
| relation.isAuthorOfPublication | 47690a94-e97c-4f96-917d-569d14ecba3b | |
| relation.isAuthorOfPublication | 166cd6d0-8699-42cc-bdf7-c6e8a2c48741 | |
| relation.isAuthorOfPublication.latestForDiscovery | ef9526b3-169c-4e45-b8f9-2e82965baecb |
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