Multi-Camera Workflow Applied to a Cultural Heritage Building: Alhambra’s Torre de la Cautiva from the Inside

dc.contributor.authorBenítez Iglesias, Antonio Jesús
dc.contributor.authorPrieto Souto, Xose Antonio
dc.contributor.authorArmenteros Gallardo, Manuel
dc.contributor.authorStepanian Taracido, Esteban Manuel
dc.contributor.authorCantos Leal, Rubén
dc.contributor.authorGarcía Villaraco, Miguel
dc.contributor.authorSolano Ramírez, Jaime
dc.contributor.authorGómez Manzanares, Ángela
dc.date.accessioned2023-06-16T14:27:38Z
dc.date.available2023-06-16T14:27:38Z
dc.date.issued2021-12-21
dc.description.abstractIt is increasingly necessary to generate accessible and navigable digital representations of historical or heritage buildings. This article explains the workflow that was applied to create such a digital component for one of the least accessible areas of the Alhambra palace in Granada, the so-called Torre de la Cautiva (Tower of the Captive). The main goal of this process was to create affordable, photorealistic 3D models that contribute to the dissemination of cultural heritage, the decision making for its conservation and restoration, and public engagement and entertainment. With enough preparation, the time spent gathering data following a Structure from Motion (SfM) approach can be significantly reduced by using a multi-camera (low cost DSLR) photogrammetric strategy. Without the possibility of artificial lighting, it was essential to use RAW images and calibrate the color in the scene for material and texture characterization. Through processing, the amount of data was reduced by optimizing the model’s topology. Thus, a photorealistic result was obtained that could be managed and visualized in immersive Visual Reality (VR) environments, simulating different historical periods and environmental and lighting conditions. The potential of this method allows, with slight modifications, the creation of HBIMs and the adaptation to VR systems development, whose current visualization quality is below the resolution of actionable models in rendering engines.
dc.description.departmentSección Deptal. de Óptica (Óptica)
dc.description.facultyFac. de Óptica y Optometría
dc.description.refereedTRUE
dc.description.sponsorshipMinisterio de Ciencia e Innovación de España
dc.description.statuspub
dc.eprint.idhttps://eprints.ucm.es/id/eprint/78721
dc.identifier.doi10.3390/heritage5010002
dc.identifier.issn2571-9408
dc.identifier.officialurlhttps://doi.org/10.3390/heritage5010002
dc.identifier.relatedurlhttps://www.mdpi.com/2571-9408/5/1/2
dc.identifier.urihttps://hdl.handle.net/20.500.14352/5086
dc.issue.number1
dc.journal.titleHeritage
dc.language.isoeng
dc.page.final41
dc.page.initial21
dc.publisherMDPI
dc.relation.projectIDRTI2018-097633-A-I00
dc.rightsAtribución 3.0 España
dc.rights.accessRightsopen access
dc.rights.urihttps://creativecommons.org/licenses/by/3.0/es/
dc.subject.cdu004.946:7(091)
dc.subject.cdu610.24PALACIO DE LA ALHAMBRA (GRANADA)
dc.subject.cdu7.025
dc.subject.keywordcultural heritage
dc.subject.keywordphotogrammetry
dc.subject.keywordworkflow
dc.subject.keywordAlhambra’s Tower of the Captive
dc.subject.ucmTécnicas de la imagen
dc.subject.ucmConservación y restauración de obras de arte
dc.subject.ucmRealidad virtual
dc.titleMulti-Camera Workflow Applied to a Cultural Heritage Building: Alhambra’s Torre de la Cautiva from the Inside
dc.typejournal article
dc.volume.number5
dspace.entity.typePublication

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