Desarrollo y edición de juegos serios con
Unity y E-Adventure
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2017
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Abstract
Desde hace unas décadas y cada vez más, el entretenimiento de los jóvenes estudiantes suelen ser videojuegos. Ya sean en PC, en videoconsolas, en consolas portátiles o en Smartphone, estos juegos siempre han tenido la peculiaridad de engancharnos durante horas alejándonos del mundo real. Aprovechando esto surgieron los juegos serios (Serious Games), utilizando este entretenimiento para aplicar algo de formación y sacarle más beneficios que el de meramente divertir.
En este contexto entra el grupo de investigación e-UCM, que con el fin de fomentar estos juegos serios, desarrolló la iniciativa eAdventure, lanzada en 2007, para facilitar la creación de Serious Games y que cualquier docente pueda crear un juego sin tener conocimientos de programación.
En 2017, surge uAdventure a modo de actualización para aprovechar la versatilidad y potencia de Unity. Además de actualizar, este proyecto incluye mejoras gráficas y nuevas funcionalidades como la geolocalización.
Por otro lado, es interesante conjuntar este género de videojuegos con los minijuegos. Aquí es donde entra este Trabajo de Fin de Grado. Trataremos de ampliar la herramienta uAdventure aportando un módulo que permita al docente introducir pequeños minijuegos dentro de su aventura gráfica educativa, como rompecabezas que resolver para avanzar en el videojuego. Este proyecto tendrá valor, no sólo en sí mismo, sino también porque documenta el camino para futuros desarrolladores que quieran añadir nuevos tipos de minijuegos o, incluso, nuevos módulos en uAdventure.
For decades and ever more, young students’ main source of entertainment has been videogames. Whether on PC, portable console or smartphone, these games have often the peculiarity of hooking us in for hours and taking us away from the real world. Taking advantage of this, Serious Games emerged using this form of entertainment for training purposes and to get more benefit than just having fun. In this context, the e-UCM research group, in order to promote these Serious Games, developed the eAdventure Initiative, launched in 2007, to facilitate the creation of Serious Games and that any teacher can create a game without any previous knowledge of programming. In 2017, uAdventure emerges as a reboot to take advantage of the versatility and power of Unity. In addition, this project includes graphical improvements and new features such as geolocation. On the other hand, it is interesting to combine this genre of videogames with minigames. And here is where this Final Degree Project comes in. We will try to expand the uAdventure tool by providing a new module that allows the teacher to introduce small minigames into their graphic adventure, such as puzzles to solve in order to progress in the game. Not only will this project have value in itself, but also because it documents the guidelines for future developers who want to add new types of minigames or even new modules in uAdventure.
For decades and ever more, young students’ main source of entertainment has been videogames. Whether on PC, portable console or smartphone, these games have often the peculiarity of hooking us in for hours and taking us away from the real world. Taking advantage of this, Serious Games emerged using this form of entertainment for training purposes and to get more benefit than just having fun. In this context, the e-UCM research group, in order to promote these Serious Games, developed the eAdventure Initiative, launched in 2007, to facilitate the creation of Serious Games and that any teacher can create a game without any previous knowledge of programming. In 2017, uAdventure emerges as a reboot to take advantage of the versatility and power of Unity. In addition, this project includes graphical improvements and new features such as geolocation. On the other hand, it is interesting to combine this genre of videogames with minigames. And here is where this Final Degree Project comes in. We will try to expand the uAdventure tool by providing a new module that allows the teacher to introduce small minigames into their graphic adventure, such as puzzles to solve in order to progress in the game. Not only will this project have value in itself, but also because it documents the guidelines for future developers who want to add new types of minigames or even new modules in uAdventure.
Description
Trabajo de Fin de Grado en Ingeniería Informática (Universidad Complutense, Facultad de Informática, curso 2016/2017)