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Blue is for boys and pink Is for girls: How to break gender stereotypes with a videogame

dc.contributor.authorYañez, Alma
dc.contributor.authorAlonso Fernández, Cristina
dc.contributor.authorPérez Colado, Víctor Manuel
dc.contributor.authorFernández Manjón, Baltasar
dc.contributor.editorMDPI
dc.date.accessioned2024-04-23T08:23:44Z
dc.date.available2024-04-23T08:23:44Z
dc.date.issued2023
dc.descriptionThis work was partially funded by the Regional Government of Madrid (eMadrid S2018/TCS4307, co-funded by the European Structural Funds FSE and FEDER), by the Ministry of Education (PID2020-119620RB-I00), and by a student grant from Fundación Carolina. Referencias bibliográficas: • Barrera A. Alonso-Fernández C. Fernández-Manjón B. Acceptance evaluation of a serious game to address gender stereotypes in Mexico Proceedings of the 7th Annual International Symposium on Emerging Technologies for Education in Conjunction with ICWL 2022 (SETE 2022) Tenerife, Spain 21–23 November 2022 • Michael D.R. Chen S.L. Serious Games: Games That Educate, Train, and Inform Education 2005 31 1 95 10.1145/2465085.2465091 • Calvo-Morata A. Alonso-Fernández C. Freire M. Martínez-Ortiz I. Fernández-Manjón B. Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado Telemat. Inform. 2021 60 101568 10.1016/j.tele.2021.101568 • Aubert A.H. Bauer R. Lienert J. A review of water-related serious games to specify use in environmental Multi-Criteria Decision Analysis Environ. Model. Softw. 2018 105 64 78 10.1016/j.envsoft.2018.03.023 • Pitarch R.C. An Approach to Digital Game-based Learning: Video-games Principles and Applications in Foreign Language Learning J. Lang. Teach. Res. 2018 9 1147 10.17507/jltr.0906.04 • Gender Stereotyping OHCHR and Women’s Human Rights and Gender Equality Available online: https://www.ohchr.org/en/women/gender-stereotyping (accessed on 2 February 2023) • Hietanen A.E. Pick S. Gender Stereotypes, Sexuality, and Culture in Mexico Psychology of Gender through the Lens of Culture Safdar S. Kosakowska-Berezecka N. Springer Cham, Switzerland 2015 10.1007/978-3-319-14005-6_14 • Azaola E. Patrones, Estereotipos y Violencia de Género en las Escuelas de Educación Básica en México La Ventana. Rev. Estud. Género 2009 4 7 45 Available online: https://www.scielo.org.mx/scielo.php?pid=S1405-94362009000200003&script=sci_abstract (accessed on 2 February 2023) • Denner J. Laursen B. Dickson D. Hartl A.C. Latino Children’s Math Confidence: The Role of Mothers’ Gender Stereotypes and Involvement Across the Transition to Middle School J. Early Adolesc. 2018 38 513 529 10.1177/0272431616675972 • Chang A. Sandhofer C.M. Brown C.S. Gender Biases in Early Number Exposure to Preschool-Aged Children J. Lang. Soc. Psychol. 2011 30 440 450 10.1177/0261927X11416207 • Tsiunas un Videojuego Para Transformar las Relaciones Desiguales Entre Mujeres y Hombres Available online: https://colombia.unwomen.org/es/noticias-y-eventos/articulos/2018/5/tsiunas (accessed on 2 February 2023) • Jesse—A None in Three Game Available online: http://www.noneinthree.org/barbados-and-grenada/jesse/ (accessed on 2 February 2023) • The Island Network for Gender Equality “Tenerife Violeta”, “Berolos” 2020 Available online: https://www.tenerifevioleta.es/berolos/ (accessed on 2 February 2023) • Instituto Andaluz de la Mujer (Spain), “IGUALA-T” 2018 Available online: http://www.iguala-t.es/app/login (accessed on 2 February 2023) • Yasmin B.K. Considering gender in digital games: Implications for serious game designs in the learning sciences Proceedings of the 8th International Conference on International Conference for the Learning Sciences—(ICLS’08) Utrecht, The Netherlands 23–28 June 2008 International Society of the Learning Sciences Buffalo, NY, USA 2008 Volume 1 422 429 • Barrera Yañez A.G. Alonso-Fernandez C. Fernandez Manjon B. Review of serious games to educate on gender equality Proceedings of the Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality Salamanca, Spain 21–23 October 2020 662 668 10.1145/3434780.3436592 • Chuka Available online: http://www.chukagame.com/ (accessed on 2 February 2023) • Pérez Colado V.M. Pérez Colado I.J. Manuel F. Martínez-Ortiz I. Fernández-Manjón B. Simplifying the creation of adventure serious games with educational-oriented features Educ. Technol. Soc. 2019 22 32 46 • Freire M. Serrano-Laguna Á. Iglesias B.M. Martínez-Ortiz I. Moreno-Ger P. Fernández-Manjón B. Game Learning Analytics: Learning Analytics for Serious Games Learning, Design, and Technology Springer International Publishing Cham, Switzerland 2016 1 29 10.1007/978-3-319-17727-4_21-1 • Garena Free Fire, Usablity/Satisfaction Survey Available online: https://www.surveycake.com/s/9PVwx (accessed on 2 February 2023) • Jozkowski K.N. Ekbia H.R. “Campus Craft”: A Game for Sexual Assault Prevention in Universities Games Health J. 2015 4 95 106 10.1089/g4h.2014.0056 26181803 • Marchal Torralbo A.M. Brando Garrido C. Montes Hidalgo J. Tomás Sábado J. Diseño y validación de un instrumento para medir actitudes machistas, violencia y estereotipos en adolescentes Metas de Enfermería 2018 21 11 18 10.35667/MetasEnf.2019.21.1003081206 • Fondo de las Naciones Unidas para la Infancia (UNICEF) Junio 2019 Available online: https://www.unicef.org/chile/media/3076/file/lacro-igualdad.pdf (accessed on 2 February 2023) • Formación Cívica y Ética Tercer Grado. Primaria. Dirección General de Materiales Educativos. Secretaría de Educación Pública 2022 Available online: https://libros.conaliteg.gob.mx/2022/P3FCA.htm#page/1 (accessed on 2 February 2023)
dc.description.abstractSerious games (SGs) provide an opportunity to address social issues in an interactive environment that is particularly appealing and engaging for school-aged children. Gender stereotypes are one of the most prevalent gender-related issues in current society. Stereotypes appear at early ages and are a global problem, even if they are particularly prevalent in certain cultures and countries. This paper presents an early acceptance evaluation of Kiddo, a serious game, to address gender stereotypes in Mexico. The game has been designed to address four of the main gender stereotypes still present in children in Mexico, and it is intended to be used in classes by teachers to provide a common experience for the class and to start a discussion about gender stereotypes. The evaluation was carried out with a prototype of the game and consisted of two separate stages. First, we verified both the usability of the game and its acceptance with a sample including teachers and gender experts (10 participants). Second, we carried out a complete formative evaluation with teachers (32 participants) who will oversee the later application of the game to ensure their acceptance of the game as a tool to use in their classes. The initial results of both usability and acceptance questionnaires are promising and have provided a useful insight into the strengths and areas of improvement for the game, and they are being incorporated into the final version of Kiddo. Besides improving the game, these results are additionally being used to better understand teachers’ perspectives and enrich the companion teacher pedagogic guide to simplify the game application in the classroom.
dc.description.departmentDepto. de Sistemas Informáticos y Computación
dc.description.facultyFac. de Educación
dc.description.facultyFac. de Informática
dc.description.refereedTRUE
dc.description.sponsorshipEuropean Structural Funds FSE
dc.description.sponsorshipRegional Government of Madrid
dc.description.sponsorshipMinistry of Education (South Korea)
dc.description.sponsorshipFederación Española de Enfermedades Raras (Spain)
dc.description.sponsorshipFundación Carolina (Spain)
dc.description.statuspub
dc.identifier.citationYañez, A. G. B., Alonso-Fernández, C., Pérez-Colado, V. M., & Fernández-Manjón, B. (2023). Blue Is for Boys and Pink Is for Girls: How to Break Gender Stereotypes with a Videogame. Education Sciences, 13(10). https://doi.org/10.3390/EDUCSCI13101004
dc.identifier.doi10.3390/educsci13101004
dc.identifier.essn2227-7102
dc.identifier.officialurlhttps://doi.org/10.3390/educsci13101004
dc.identifier.relatedurlhttps://produccioncientifica.ucm.es/documentos/6562086bf2e9e72161e163a0#
dc.identifier.relatedurlhttps://www.google.com/search?q=10.3390/educsci13101004+MDPI
dc.identifier.relatedurlhttps://www.scopus.com/record/display.uri?eid=2-s2.0-85175347426&origin=resultslist
dc.identifier.urihttps://hdl.handle.net/20.500.14352/103364
dc.issue.number10
dc.journal.titleEducation Sciences
dc.language.isoeng
dc.page.initial1004
dc.publisherMultidisciplinary Digital Publishing Institute MPDI
dc.relation.projectIDS2018/TCS4307
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/PID2020-119620RB-I00/ES/MEJORANDO EL CICLO DE VIDA DE LOS JUEGOS SERIOS PARA ABORDAR PROBLEMAS SOCIALES: AUTORIA, VALIDACION Y DESPLIEGUE /
dc.rightsAttribution-NonCommercial-ShareAlike 4.0 Internationalen
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/4.0/
dc.subject.cdu004.928
dc.subject.cdu004.94
dc.subject.cdu364.614.8-055.1/.2
dc.subject.cdu37:62/.69
dc.subject.cdu371.694
dc.subject.cdu37.091.6
dc.subject.cdu159.953.5
dc.subject.cdu371.3
dc.subject.keywordSerious games
dc.subject.keywordVideogame
dc.subject.keywordGender stereotypes
dc.subject.keywordTechnology-enhanced learning
dc.subject.keywordGame-based learning
dc.subject.keywordVideojuegos
dc.subject.keywordIgualdad de género
dc.subject.keywordTecnología educativa
dc.subject.keywordNiños-Aprendizaje
dc.subject.ucmEducación
dc.subject.ucmAprendizaje
dc.subject.ucmMétodos de enseñanza
dc.subject.ucmPedagogía
dc.subject.unesco58 Pedagogía
dc.subject.unesco5801 Teoría y Métodos Educativos
dc.titleBlue is for boys and pink Is for girls: How to break gender stereotypes with a videogame
dc.typejournal article
dc.type.hasVersionVoR
dc.volume.number13
dspace.entity.typePublication
relation.isAuthorOfPublication3e9733bf-a280-423e-9e16-0689893aa498
relation.isAuthorOfPublicationeadee001-6d9a-4fe9-b475-d64ed77f4dd9
relation.isAuthorOfPublication7aa3aa1c-0f71-4c2f-8f82-275aa14354b1
relation.isAuthorOfPublication.latestForDiscovery3e9733bf-a280-423e-9e16-0689893aa498

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