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A Random Dot Computer Video Game Improves Stereopsis

dc.contributor.authorPortela Camino, Juan A
dc.contributor.authorMartín González, Santiago
dc.contributor.authorRuiz Alcocer, Javier
dc.contributor.authorIllarramendi Mendicute, Igor
dc.contributor.authorGarrido Mercado, Rafaela
dc.date.accessioned2023-06-17T12:28:36Z
dc.date.available2023-06-17T12:28:36Z
dc.date.issued2018-06
dc.descriptionSubmitted: January 23, 2017; accepted: April 5, 2018; corrected: June 15, 2018
dc.description.abstractSIGNIFICANCE: Currently, treatments for amblyopia are occlusion or penalization of the stronger fellow eye. Fewer than 30% of patients improve stereoacuity using these treatments. In order to improve these outcomes, this group proposes a treatment to stimulate the stereoacuity through perceptual learning in a game format for use at home. PURPOSE: The aim of this study was to determine whether perceptual learning with random dot stimuli (RDS) in the form of a computer video game improves stereopsis in patients with a history of amblyopia. METHODS: Thirty-two stereo-deficient patients (7 to 14 years old) previously treated for amblyopia participated in a prospective, randomized, double-blind study. Participants followed a perceptual learning program at home using RDS software. In the experimental group, the demand of stereopsis was increased, until reaching the lowest detectable disparity. In the comparison group, the stimulation interval was a constant (840 to 750”). Stereoacuity was evaluated with the Randot Preschool Stereoacuity Test (RPST) and the Wirt Circles. RESULTS: Median compliance was 100% (interquartile range [IQR] = 78.50 to 100). Log10 stereoacuity outcomes were significantly different between groups (RPST, P = .041; Wirt Circles Test, P = .009). Median stereoacuity improvement with RPST was 50% (IQR = 0.00 to 75%) and 0% (IQR = 0.00 to 7.5%), respectively, for experimental and comparison groups (P = .008). Wirt Circles improvement was 46.42% (IQR = 6.25 to 73.75%) and 0% (IQR = 0.00 to 57.50%), respectively, for experimental and comparison groups (P = .089). Stereoacuity improvement was not different between groups when success was considered a 70% gain in RPST (P = .113); it was statistically different when success was considered a gain of two levels on Wirt Circles and stereoacuity 140” or less (P = .023). Stereoacuity remained stable after 6 months when measured with RPST, whereas it worsened in two subjects when measured with Wirt Circles. CONCLUSIONS: Direct stimulation of stereopsis at home using RDS in a game environment improves the stereoacuity in stereo-deficient subjects with a history of amblyopia.
dc.description.departmentDepto. de Optometría y Visión
dc.description.facultyFac. de Óptica y Optometría
dc.description.refereedTRUE
dc.description.sponsorshipUniversidad Europea de Madrid
dc.description.statuspub
dc.eprint.idhttps://eprints.ucm.es/id/eprint/48579
dc.identifier.doi10.1097/OPX.0000000000001222
dc.identifier.issn1040-5488
dc.identifier.officialurlhttp://dx.doi.org/10.1097/OPX.0000000000001222
dc.identifier.relatedurlhttps://journals.lww.com/optvissci/Fulltext/2018/06000/A_Random_Dot_Computer_Video_Game_Improves.7.aspx
dc.identifier.urihttps://hdl.handle.net/20.500.14352/12209
dc.issue.number6
dc.journal.titleOptometry and Vision Science
dc.language.isoeng
dc.page.final535
dc.page.initial523
dc.publisherLippincott Williams & Wilkins
dc.relation.projectID(2013 UEM 20)
dc.rights.accessRightsrestricted access
dc.subject.cdu617.751.6
dc.subject.cdu617.75:004.928
dc.subject.keywordStereopsis
dc.subject.keywordAmblyopia treatment
dc.subject.keywordPerceptual learning
dc.subject.keywordComputer video game
dc.subject.keywordRandom dot stimuli
dc.subject.keywordRDS
dc.subject.ucmSoftware
dc.subject.ucmOptometría
dc.subject.ucmAnatomía ocular
dc.subject.unesco3304.16 Diseño Lógico
dc.subject.unesco2209.15 Optometría
dc.titleA Random Dot Computer Video Game Improves Stereopsis
dc.typejournal article
dc.volume.number95
dspace.entity.typePublication
relation.isAuthorOfPublicatione7b1d7df-7032-4d5e-b1c5-ac67a61a8b1c
relation.isAuthorOfPublicationa9e41606-6075-45a7-99f7-bb54f8b66211
relation.isAuthorOfPublication.latestForDiscoverye7b1d7df-7032-4d5e-b1c5-ac67a61a8b1c

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