Aviso: para depositar documentos, por favor, inicia sesión e identifícate con tu cuenta de correo institucional de la UCM con el botón MI CUENTA UCM. No emplees la opción AUTENTICACIÓN CON CONTRASEÑA
 

Effects of a Game-Based Virtual Reality Video Capture Training Program Plus Occupational Therapy on Manual Dexterity in Patients with Multiple Sclerosis: A Randomized Controlled Trial

dc.contributor.authorWaliño Paniagua, Carmen Nélida
dc.contributor.authorGómez Calero, Cristina
dc.contributor.authorJiménez Trujillo, María Isabel
dc.contributor.authorAguirre Tejedor, Leticia
dc.contributor.authorBermejo Franco, Alberto
dc.contributor.authorOrtiz Gutiérrez, Rosa
dc.contributor.authorCano de la Cuerda, Roberto
dc.date.accessioned2025-03-18T16:47:18Z
dc.date.available2025-03-18T16:47:18Z
dc.date.issued2019-04-22
dc.description.abstractNeurorehabilitation is a fundamental aspect in the treatment approach for multiple sclerosis (MS), in which new technologies have gained popularity, especially the use of virtual reality (VR). The aim of this paper is to analyze an occupational therapy (OT) intervention compared with OT + VR (OT + VR) on the manual dexterity of patients with MS. 26 MS subjects were initially recruited from an MS patient association and randomized into two groups. The OT group received 20 conventional OT sessions distributed in two sessions per week. The OT + VR group received 20 sessions of VR interventions, twice weekly and lasting 30 minutes, consisting of VR games accessed via the online web page motiongamingconsole.com, in addition to the conventional OT sessions. Pre- and postintervention assessments were based on the Purdue Pegboard Test, the Jebsen-Taylor Hand Function Test, and the Grooved Pegboard Test. Clinical improvements were found regarding the precision of movements, the execution times, and the efficiency of certain functional tasks in the Purdue Pegboard Test and Jebsen-Taylor Hand Function Test tests in the OT + VR group. Although significant differences were not found in the manual dexterity between the OT and OT + VR groups, improvements were found regarding the precision and effectiveness of certain functional tasks.
dc.description.departmentDepto. de Enfermería
dc.description.facultyFac. de Enfermería, Fisioterapia y Podología
dc.description.refereedTRUE
dc.description.statuspub
dc.identifier.citationWaliño-Paniagua CN, Gómez-Calero C, Jiménez-Trujillo MI, Aguirre-Tejedor L, Bermejo-Franco A, Ortiz-Gutiérrez RM, et al. Effects of a Game-Based Virtual Reality Video Capture Training Program Plus Occupational Therapy on Manual Dexterity in Patients with Multiple Sclerosis: A Randomized Controlled Trial. Journal of Healthcare Engineering. 2019;2019.
dc.identifier.doi10.1155/2019/9780587
dc.identifier.issn2040-2295
dc.identifier.issn2040-2309
dc.identifier.officialurlhttps://doi.org/10.1155/2019/9780587
dc.identifier.relatedurlhttps://onlinelibrary.wiley.com/doi/epdf/10.1155/2019/9780587
dc.identifier.urihttps://hdl.handle.net/20.500.14352/118868
dc.journal.titleJournal of Healthcare Engineering
dc.language.isoeng
dc.page.final7
dc.page.initial1
dc.publisherJohn Wiley and Sons Ltd
dc.rightsAttribution 4.0 Internationalen
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subject.cdu61
dc.subject.ucmCiencias Biomédicas
dc.subject.unesco3299 Otras Especialidades Médicas
dc.titleEffects of a Game-Based Virtual Reality Video Capture Training Program Plus Occupational Therapy on Manual Dexterity in Patients with Multiple Sclerosis: A Randomized Controlled Trial
dc.typejournal article
dc.type.hasVersionVoR
dc.volume.number2019
dspace.entity.typePublication
relation.isAuthorOfPublication254c9b60-c456-45d8-86a1-f16e2e375b12
relation.isAuthorOfPublication.latestForDiscovery254c9b60-c456-45d8-86a1-f16e2e375b12

Download

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Effects_of_a_game_based_virtual.pdf
Size:
439.43 KB
Format:
Adobe Portable Document Format

Collections