Aviso: para depositar documentos, por favor, inicia sesión e identifícate con tu cuenta de correo institucional de la UCM con el botón MI CUENTA UCM. No emplees la opción AUTENTICACIÓN CON CONTRASEÑA
 

Gamification approaches for open innovation implementation: A conceptual framework

dc.contributor.authorGiménez Fernandez, Elena
dc.contributor.authorAbril Barrie, María Del Carmen
dc.contributor.authorBreuer, Henning
dc.contributor.authorGudiksen, Sune
dc.date.accessioned2023-06-16T14:19:39Z
dc.date.available2023-06-16T14:19:39Z
dc.date.issued2021-07-28
dc.descriptionCRUE-CSIC (Acuerdos Transformativos 2021)
dc.description.abstractIn today's business environment, knowledge sources for innovation are widely distributed n the economy, pushing firms to shift from a closed to an open model of innovation. However, the successful implementation of an open innovation model requires overcoming the inertia that hinders organizations facing environmental changes. The aim of this research is to build a conceptual framework of how gamification approaches might help firms overcome inertia in open innovation implementation following an organizational change perspective. After a systematic literature review, we posit that a gamification approach can help firms overcome inertia shortcomings with respect to the three stages of organizational change that are needed to implement open innovation: unfreezing, moving and institutionalizing. This research sheds light on the barriers to open innovation and contributes to the theoretical literature on gamification. Organizations can take advantage of the new opportunities in gamification to manage the challenges of implementing an open innovation process.
dc.description.facultyFac. de Ciencias Económicas y Empresariales
dc.description.refereedTRUE
dc.description.sponsorshipEuropean Union Erasmus+ Knowledge Alliance
dc.description.statuspub
dc.eprint.idhttps://eprints.ucm.es/id/eprint/70259
dc.identifier.doi10.1111/caim.12452
dc.identifier.issn0963-1690
dc.identifier.officialurlhttps://doi.org/10.1111/caim.12452
dc.identifier.urihttps://hdl.handle.net/20.500.14352/4694
dc.issue.number3
dc.journal.titleCreativity and Innovation Management
dc.language.isoeng
dc.page.final474
dc.page.initial455
dc.publisherWiley
dc.relation.projectID600947-EPP-1-2018-1-DEEPPKA2-KA
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 España
dc.rights.accessRightsopen access
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/3.0/es/
dc.subject.keywordgamification
dc.subject.keywordopen innovation
dc.subject.keywordopen innovation barriers
dc.subject.keywordopen innovation implementation
dc.subject.keywordorganizational change
dc.subject.keywordorganizational inertia
dc.subject.ucmEmpresas
dc.subject.unesco5311 Organización y Dirección de Empresas
dc.titleGamification approaches for open innovation implementation: A conceptual framework
dc.typejournal article
dc.volume.number30
dspace.entity.typePublication
relation.isAuthorOfPublication36ed5d23-f6e2-475a-874a-00f04a04d804
relation.isAuthorOfPublication.latestForDiscovery36ed5d23-f6e2-475a-874a-00f04a04d804

Download

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Creat Innov Manage - 2021 - Gimenez‐Fernandez - Gamification approaches for open innovation implementation A conceptual.pdf
Size:
8.24 MB
Format:
Adobe Portable Document Format

Collections