Aviso: para depositar documentos, por favor, inicia sesión e identifícate con tu cuenta de correo institucional de la UCM con el botón MI CUENTA UCM. No emplees la opción AUTENTICACIÓN CON CONTRASEÑA
 

Induced Negative Mood Increases Dictator Game Giving

dc.contributor.authorPérez Dueña, Carolina
dc.contributor.authorRivas Rodríguez, María Fernanda
dc.contributor.authorOyediran, Olusegun
dc.contributor.authorGarcía Torres, Francisco
dc.date.accessioned2024-01-18T13:03:06Z
dc.date.available2024-01-18T13:03:06Z
dc.date.issued2018
dc.description.abstractThe study examines the influence of induced negative mood on dictator game giving (DGG) with two recipients. Participants (N = 63) played the role of a dictator in a three-player dictator game. They could choose among two options: an altruistic option, where two receivers receive 10 Euros and the dictator himself receives nothing, or a selfish option, where the dictator himself receives 5 Euros and both receivers receive nothing. For half of the participants, the second option entailed that only one receiver receives nothing and the other receives 10 Euros. After four rounds, participants were randomly assigned to look at 10 pictures with either positive or negative emotional content with the purpose of inducing positive or negative mood. The results show that looking at pictures with negative emotional content increases anxiety and skin conductance and increases DGG in the remaining four rounds of the game. On the other hand, whether the selfish option would imply that one or both recipients receive nothing does not seem to have a strong influence on DGG.eng
dc.description.departmentDepto. de Análisis Económico y Economía Cuantitativa
dc.description.facultyFac. de Ciencias Económicas y Empresariales
dc.description.refereedTRUE
dc.description.sponsorshipJunta de Andalucía
dc.description.sponsorshipUniversidad de Córdoba
dc.description.statuspub
dc.identifier.citationPérez-Dueñas C, Rivas MF, Oyediran OA and García-Torres F (2018) Induced Negative Mood Increases Dictator Game Giving. Front. Psychol. 9:1542. doi: 10.3389/fpsyg.2018.01542
dc.identifier.doi10.3389/fpsyg.2018.01542
dc.identifier.issn1664-1078
dc.identifier.officialurlhttps://doi.org/10.3389/fpsyg.2018.01542
dc.identifier.relatedurlhttps://www.frontiersin.org/articles/10.3389/fpsyg.2018.01542/full
dc.identifier.urihttps://hdl.handle.net/20.500.14352/93856
dc.issue.number1542
dc.journal.titleFrontiers in Psychology
dc.language.isoeng
dc.publisherFrontiers
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject.keywordNegative mood
dc.subject.keywordStress
dc.subject.keywordDecision making
dc.subject.keywordDictator game
dc.subject.keywordAltruism
dc.subject.keywordEmotions
dc.subject.ucmCiencias Sociales
dc.subject.ucmPsicología (Psicología)
dc.subject.unesco53 Ciencias Económicas
dc.titleInduced Negative Mood Increases Dictator Game Giving
dc.typejournal article
dc.type.hasVersionVoR
dc.volume.number9
dspace.entity.typePublication
relation.isAuthorOfPublication93c724b2-44ca-451d-93f4-8b52321196c7
relation.isAuthorOfPublication.latestForDiscovery93c724b2-44ca-451d-93f4-8b52321196c7

Download

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Induced_negative_mood.pdf
Size:
278.86 KB
Format:
Adobe Portable Document Format

Collections