Creating Interactive Content in Android Devices: The Mokap Hackaton
dc.conference.date | 26-29/5/2015 | |
dc.conference.place | Madrid, Spain | |
dc.conference.title | 5th International Symposium on End-User Development, IS-EUD 2015 | |
dc.contributor.author | Serrano Laguna, Ángel | |
dc.contributor.author | Rotaru, Dan Cristian | |
dc.contributor.author | Calvo Morata, Antonio | |
dc.contributor.author | Torrente Vigil, Francisco Javier | |
dc.contributor.author | Fernández Manjón, Baltasar | |
dc.date.accessioned | 2023-06-18T07:19:40Z | |
dc.date.available | 2023-06-18T07:19:40Z | |
dc.date.issued | 2015-04-30 | |
dc.description | The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-18425-8_31 | |
dc.description.abstract | We propose the organization of a Mokap hackathon. In this activity participants will have the opportunity to develop interactive content using the Mokap Android app, either individually or in groups. Mokap is a new authoring tool for creating interactive content, developed by the e-UCM research group. It allows composing scenes by combining text, hand drawings, pictures and elements imported from an online repository. Mokap also supports basic animation and interaction. Users can take advantage of this functionality to create presentations, training materials, simulations, postcards and even simple games. We will start the activity with an introduction to Mokap, followed by a quick demo. Then we will help participants design their own mokaps and implement them. At the end of the activity participants will be given the possibility to share their mokaps with the rest of the audience. Participants will vote online to choose the best mokap developed during the session, which will be awarded a symbolic prize. | |
dc.description.department | Depto. de Ingeniería de Software e Inteligencia Artificial (ISIA) | |
dc.description.faculty | Fac. de Informática | |
dc.description.refereed | TRUE | |
dc.description.sponsorship | Unión Europea. H2020 | |
dc.description.sponsorship | Comunidad de Madrid | |
dc.description.sponsorship | Ministerio de Educación | |
dc.description.sponsorship | European Commission | |
dc.description.status | pub | |
dc.eprint.id | https://eprints.ucm.es/id/eprint/36013 | |
dc.identifier.officialurl | http://dx.doi.org/10.1007/978-3-319-18425-8_31 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14352/24993 | |
dc.language.iso | eng | |
dc.page.final | 290 | |
dc.page.initial | 287 | |
dc.relation.projectID | RAGE (644187) | |
dc.relation.projectID | eMadrid (S2013/ICE-2715) | |
dc.relation.projectID | TIN2013-46149-C2-1-R | |
dc.rights.accessRights | open access | |
dc.subject.cdu | 004.928 | |
dc.subject.cdu | 004.94 | |
dc.subject.cdu | 004:37 | |
dc.subject.cdu | 37:62/.69 | |
dc.subject.cdu | 371.694 | |
dc.subject.keyword | Mokap | |
dc.subject.keyword | Serious games | |
dc.subject.keyword | Authoring | |
dc.subject.keyword | Educational games | |
dc.subject.keyword | Mobile learning | |
dc.subject.keyword | Interactive content | |
dc.subject.ucm | Inteligencia artificial (Informática) | |
dc.subject.ucm | Métodos de enseñanza | |
dc.subject.unesco | 1203.04 Inteligencia Artificial | |
dc.subject.unesco | 6104.02 Métodos Educativos | |
dc.title | Creating Interactive Content in Android Devices: The Mokap Hackaton | |
dc.type | conference paper | |
dspace.entity.type | Publication | |
relation.isAuthorOfPublication | 49bbbd31-8019-4345-ba3e-3576e52a0efa | |
relation.isAuthorOfPublication | 8fe77cd0-8c60-4afc-9c42-b649fd114502 | |
relation.isAuthorOfPublication | 7aa3aa1c-0f71-4c2f-8f82-275aa14354b1 | |
relation.isAuthorOfPublication.latestForDiscovery | 49bbbd31-8019-4345-ba3e-3576e52a0efa |
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