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Creating Interactive Content in Android Devices: The Mokap Hackaton

dc.conference.date26-29/5/2015
dc.conference.placeMadrid, Spain
dc.conference.title5th International Symposium on End-User Development, IS-EUD 2015
dc.contributor.authorSerrano Laguna, Ángel
dc.contributor.authorRotaru, Dan Cristian
dc.contributor.authorCalvo Morata, Antonio
dc.contributor.authorTorrente Vigil, Francisco Javier
dc.contributor.authorFernández Manjón, Baltasar
dc.date.accessioned2023-06-18T07:19:40Z
dc.date.available2023-06-18T07:19:40Z
dc.date.issued2015-04-30
dc.descriptionThe final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-18425-8_31
dc.description.abstractWe propose the organization of a Mokap hackathon. In this activity participants will have the opportunity to develop interactive content using the Mokap Android app, either individually or in groups. Mokap is a new authoring tool for creating interactive content, developed by the e-UCM research group. It allows composing scenes by combining text, hand drawings, pictures and elements imported from an online repository. Mokap also supports basic animation and interaction. Users can take advantage of this functionality to create presentations, training materials, simulations, postcards and even simple games. We will start the activity with an introduction to Mokap, followed by a quick demo. Then we will help participants design their own mokaps and implement them. At the end of the activity participants will be given the possibility to share their mokaps with the rest of the audience. Participants will vote online to choose the best mokap developed during the session, which will be awarded a symbolic prize.
dc.description.departmentDepto. de Ingeniería de Software e Inteligencia Artificial (ISIA)
dc.description.facultyFac. de Informática
dc.description.refereedTRUE
dc.description.sponsorshipUnión Europea. H2020
dc.description.sponsorshipComunidad de Madrid
dc.description.sponsorshipMinisterio de Educación
dc.description.sponsorshipEuropean Commission
dc.description.statuspub
dc.eprint.idhttps://eprints.ucm.es/id/eprint/36013
dc.identifier.officialurlhttp://dx.doi.org/10.1007/978-3-319-18425-8_31
dc.identifier.urihttps://hdl.handle.net/20.500.14352/24993
dc.language.isoeng
dc.page.final290
dc.page.initial287
dc.relation.projectIDRAGE (644187)
dc.relation.projectIDeMadrid (S2013/ICE-2715)
dc.relation.projectIDTIN2013-46149-C2-1-R
dc.rights.accessRightsopen access
dc.subject.cdu004.928
dc.subject.cdu004.94
dc.subject.cdu004:37
dc.subject.cdu37:62/.69
dc.subject.cdu371.694
dc.subject.keywordMokap
dc.subject.keywordSerious games
dc.subject.keywordAuthoring
dc.subject.keywordEducational games
dc.subject.keywordMobile learning
dc.subject.keywordInteractive content
dc.subject.ucmInteligencia artificial (Informática)
dc.subject.ucmMétodos de enseñanza
dc.subject.unesco1203.04 Inteligencia Artificial
dc.subject.unesco6104.02 Métodos Educativos
dc.titleCreating Interactive Content in Android Devices: The Mokap Hackaton
dc.typeconference paper
dspace.entity.typePublication
relation.isAuthorOfPublication49bbbd31-8019-4345-ba3e-3576e52a0efa
relation.isAuthorOfPublication8fe77cd0-8c60-4afc-9c42-b649fd114502
relation.isAuthorOfPublication7aa3aa1c-0f71-4c2f-8f82-275aa14354b1
relation.isAuthorOfPublication.latestForDiscovery49bbbd31-8019-4345-ba3e-3576e52a0efa

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