Digital imaging, narratives strategies, and security studies: the war in Ukraine through video games

dc.book.titleOxford intersections: social media in society and culture
dc.contributor.authorCalvillo Cisneros, José Miguel
dc.contributor.authorMoreno Cantano, Antonio César
dc.contributor.editorKhan, M. Laeeq
dc.date.accessioned2025-07-09T09:54:56Z
dc.date.available2025-07-09T09:54:56Z
dc.date.issued2025
dc.description.abstractThis article analyzes how different European game development studios have shaped the EU’s “of cial” discourse on the Russian invasion of Ukraine. It builds on the importance of interactions in security studies for shaping interests and identities, distinguishing behavioral roles based on systems of enmity, rivalry, or friendship. States internalize their security dilemmas through of cial narratives linked to their region. Narratives have increasingly relied on visual images to re ect some of their securitization strategies. These narratives are supported by a model of top-down expansion and convergence that appeals to a set of geopolitical codes previously inoculated into the population through popular culture. The methodology used in this article is the classical techniques of cultural product analysis. As a preliminary result, the article highlights how these cultural products contribute to the dissemination of oficial discourses on the Ukrainian war.
dc.description.departmentDepto. de Relaciones Internacionales e Historia Global
dc.description.facultyFac. de Ciencias Políticas y Sociología
dc.description.refereedTRUE
dc.description.statuspub
dc.identifier.citationCantano, Antonio C Moreno, and José Miguel Calvillo Cisneros, 'Digital Imaging, Narratives Strategies, and Security Studies: The War in Ukraine Through Video Games' (26 June 2025), in M Laeeq Khan (ed.), Oxford Intersections: Social Media in Society and Culture (Oxford, online edn, Oxford Academic, 26 Jun. 2025 - ), https://doi.org/10.1093/9780198945253.003.0060, accessed 9 July 2025.
dc.identifier.doi10.1093/9780198945253.003.0060
dc.identifier.isbn978-0-19-894525-3
dc.identifier.officialurlhttps://doi.org/10.1093/9780198945253.003.0060
dc.identifier.urihttps://hdl.handle.net/20.500.14352/122364
dc.language.isoeng
dc.page.final19
dc.page.initial1
dc.page.total20
dc.publication.placeOxford, Reino Unido
dc.publisherOxford Unversity Press
dc.relation.ispartofseriesOxford intersections
dc.rights.accessRightsmetadata only access
dc.subject.cdu327(4)
dc.subject.keywordStrategic Narratives
dc.subject.keywordUkraine War
dc.subject.keywordSecuritization
dc.subject.keywordDigital games
dc.subject.keywordVisual Geopolitics
dc.subject.ucmRelaciones internacionales
dc.subject.unesco6304 Problemas Internacionales
dc.titleDigital imaging, narratives strategies, and security studies: the war in Ukraine through video games
dc.typebook part
dc.type.hasVersionAM
dspace.entity.typePublication
relation.isAuthorOfPublication3fe01df2-b43f-4ccd-b52d-be7e4b158647
relation.isAuthorOfPublicationac12df0a-05aa-4ce6-9ede-44a7d9fdd63e
relation.isAuthorOfPublication.latestForDiscovery3fe01df2-b43f-4ccd-b52d-be7e4b158647

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