Validation of a Cyberbullying Serious Game Using Game Analytics

dc.contributor.authorCalvo Morata, Antonio
dc.contributor.authorRotaru, Dan Cristian
dc.contributor.authorAlonso Fernández, Cristina
dc.contributor.authorFreire Morán, Manuel
dc.contributor.authorMartínez Ortiz, Iván
dc.contributor.authorFernández Manjón, Baltasar
dc.date.accessioned2024-02-06T15:21:53Z
dc.date.available2024-02-06T15:21:53Z
dc.date.issued2020-03-01
dc.description.abstractBullying is a serious social problem at schools, very prevalent independently of culture and country, and particularly acute for teenagers. With the irruption of always-on communications technology, the problem, now termed cyberbullying, is no longer restricted to school premises and hours. There are many different approaches to address cyberbullying, such as school buddies, educational videos, or involving police in counseling; however, awareness continues to be insufficient. We have developed Conectado, a serious game to be used in the classroom to increase awareness on bullying and cyberbullying in schools. While playing the game, students gain a first-hand immersive experience of the problem and the associated emotions, fostering awareness and empathy with victims. This paper describes Conectado and presents its validation with actual students using game analytics.
dc.description.departmentDepto. de Ingeniería de Software e Inteligencia Artificial (ISIA)
dc.description.facultyFac. de Informática
dc.description.refereedTRUE
dc.description.statuspub
dc.identifier.doi10.1109/tlt.2018.2879354
dc.identifier.issn1939-1382
dc.identifier.issn2372-0050
dc.identifier.urihttps://hdl.handle.net/20.500.14352/99601
dc.journal.titleIEEE Transactions on Learning Technologies
dc.language.isoeng
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject.keywordSerious games
dc.subject.keywordGame learning analytics
dc.subject.keywordBullying
dc.subject.keywordCyberbullying
dc.subject.keywordAwareness
dc.subject.keywordAnalytics
dc.subject.keywordVideogame
dc.subject.ucmSoftware
dc.subject.ucmEducación
dc.subject.unesco1203.10 Enseñanza Con Ayuda de Ordenador
dc.titleValidation of a Cyberbullying Serious Game Using Game Analytics
dc.typejournal article
dspace.entity.typePublication
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relation.isAuthorOfPublication.latestForDiscovery8fe77cd0-8c60-4afc-9c42-b649fd114502

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