Do Gaming Habits or Gender Influence the Interest of School-Age Children in Spanish Dance After Playing a Video Game?

dc.contributor.authorManero Iglesias, José Borja
dc.contributor.authorGervás Gómez-Navarro, Pablo
dc.contributor.authorRomero Hernández, Alejandro
dc.contributor.authorSagredo Olivenza, Ismael
dc.date.accessioned2026-03-09T18:19:28Z
dc.date.available2026-03-09T18:19:28Z
dc.date.issued2026-02-27
dc.description.abstractVideogames have long been a tool to increase students’ interest in different domains. However, its efficiency heavily depends on the players’ profile. This paper considers the relationship between two variables: the players’ gender and their gaming habits. Specifically, it addresses the question of whether the observed influence of gender on the efficacy of videogames is merely a reflection of the different gaming habits between players of different genders. To this end, the authors carried out an experiment with 198 students between the ages of 9 and 11. The experiment relied on the videogame, Bailando un tesoro [Dancing a Treasure], which aims to increase students’ interest in dance. The results show that those accustomed to playing videogames more frequently show an increase in their interest in dance after playing the game. The connection revealed between gender and gaming habits in this study suggests that videogames could be an effective tool to reduce the existing gender gap in terms of interest in dance.
dc.description.departmentDepto. de Ingeniería de Software e Inteligencia Artificial (ISIA)
dc.description.facultyFac. de Informática
dc.description.refereedTRUE
dc.description.statuspub
dc.identifier.citationRomero-Hernández, A., Sagredo-Olivenza, I., Gervás, P., & Manero, B. (2026). Do Gaming Habits or Gender Influence the Interest of School-Age Children in Spanish Dance After Playing a Video Game?. International Journal of Game-Based Learning (IJGBL), 16(1), 1-23.
dc.identifier.doi10.4018/IJGBL.402896
dc.identifier.urihttps://hdl.handle.net/20.500.14352/133891
dc.issue.number1
dc.journal.titleInternational Journal of Game-Based Learning
dc.language.isoeng
dc.page.final23
dc.page.initial1
dc.publisherIGI Global
dc.relation.projectIDPID2024-156187OB-I0
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject.keywordInterest
dc.subject.keywordM-Learning
dc.subject.keywordSerious Games
dc.subject.keywordSpanish Dance
dc.subject.keywordVideogames
dc.subject.ucmEducación artística (Educación)
dc.subject.unesco1203.17 Informática
dc.titleDo Gaming Habits or Gender Influence the Interest of School-Age Children in Spanish Dance After Playing a Video Game?
dc.typejournal article
dc.type.hasVersionAM
dc.volume.number16
dspace.entity.typePublication
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relation.isAuthorOfPublication.latestForDiscovery0e709211-9a4b-47f4-90a8-0397add3b32a

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