Measuring Control to Dynamically Induce Flow in Tetris

dc.contributor.authorLora Ariza Diana
dc.contributor.authorSánchez Ruiz-Granados, Antonio Alejandro
dc.contributor.authorGonzález Calero, Pedro Antonio
dc.contributor.authorCamps Ortueta Irene
dc.date.accessioned2026-01-26T15:33:37Z
dc.date.available2026-01-26T15:33:37Z
dc.date.issued2022-12-01
dc.description.abstractDynamic difficulty adjustment (DDA) is a set of techniques that aim to automatically adapt the difficulty of a video game based on the player’s performance. This article presents a methodology for DDA using ideas from the theory of flow and case-based reasoning (CBR). In essence, we are looking to generate game sessions with a similar difficulty evolution to previous game sessions that have produced flow in players with a similar skill level. We propose a CBR approach to dynamically assess the player’s skill level and adapt the difficulty of the game based on the relative complexity of the last game states. We develop a DDA system for Tetris using this methodology and show, in an experiment with 40 participants, that the DDA version has a measurable impact on the perceived flow using validated questionnaires.
dc.description.departmentDepto. de Ingeniería de Software e Inteligencia Artificial (ISIA)
dc.description.facultyFac. de Informática
dc.description.refereedTRUE
dc.description.statuspub
dc.identifier.citationDiana Sofía Lora Ariza, Antonio A. Sánchez-Ruiz, Pedro Antonio González-Calero, Irene Camps-Ortueta: Measuring Control to Dynamically Induce Flow in Tetris. IEEE Trans. Games 14(4): 579-588 (2022)
dc.identifier.doi10.1109/TG.2022.3182901
dc.identifier.officialurlhttps://doi.org/10.1109/TG.2022.3182901
dc.identifier.urihttps://hdl.handle.net/20.500.14352/131030
dc.issue.number4
dc.journal.titleIEEE Transactions on Games
dc.language.isoeng
dc.page.final588
dc.page.initial579
dc.publisherIEEE
dc.rights.accessRightsopen access
dc.subject.keywordGames
dc.subject.keywordTask analysis
dc.subject.keywordBiomedical monitoring
dc.subject.keywordProduction
dc.subject.keywordIndustries
dc.subject.keywordPsychology
dc.subject.keywordInstruments
dc.subject.ucmInteligencia artificial (Informática)
dc.subject.unesco1203.04 Inteligencia Artificial
dc.titleMeasuring Control to Dynamically Induce Flow in Tetris
dc.typejournal article
dc.type.hasVersionVoR
dc.volume.number14
dspace.entity.typePublication
relation.isAuthorOfPublication90c1631c-e546-4b8e-b5f2-c12ab516957c
relation.isAuthorOfPublication166cd6d0-8699-42cc-bdf7-c6e8a2c48741
relation.isAuthorOfPublication.latestForDiscovery90c1631c-e546-4b8e-b5f2-c12ab516957c

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