Measuring Control to Dynamically Induce Flow in Tetris
| dc.contributor.author | Lora Ariza Diana | |
| dc.contributor.author | Sánchez Ruiz-Granados, Antonio Alejandro | |
| dc.contributor.author | González Calero, Pedro Antonio | |
| dc.contributor.author | Camps Ortueta Irene | |
| dc.date.accessioned | 2026-01-26T15:33:37Z | |
| dc.date.available | 2026-01-26T15:33:37Z | |
| dc.date.issued | 2022-12-01 | |
| dc.description.abstract | Dynamic difficulty adjustment (DDA) is a set of techniques that aim to automatically adapt the difficulty of a video game based on the player’s performance. This article presents a methodology for DDA using ideas from the theory of flow and case-based reasoning (CBR). In essence, we are looking to generate game sessions with a similar difficulty evolution to previous game sessions that have produced flow in players with a similar skill level. We propose a CBR approach to dynamically assess the player’s skill level and adapt the difficulty of the game based on the relative complexity of the last game states. We develop a DDA system for Tetris using this methodology and show, in an experiment with 40 participants, that the DDA version has a measurable impact on the perceived flow using validated questionnaires. | |
| dc.description.department | Depto. de Ingeniería de Software e Inteligencia Artificial (ISIA) | |
| dc.description.faculty | Fac. de Informática | |
| dc.description.refereed | TRUE | |
| dc.description.status | pub | |
| dc.identifier.citation | Diana Sofía Lora Ariza, Antonio A. Sánchez-Ruiz, Pedro Antonio González-Calero, Irene Camps-Ortueta: Measuring Control to Dynamically Induce Flow in Tetris. IEEE Trans. Games 14(4): 579-588 (2022) | |
| dc.identifier.doi | 10.1109/TG.2022.3182901 | |
| dc.identifier.officialurl | https://doi.org/10.1109/TG.2022.3182901 | |
| dc.identifier.uri | https://hdl.handle.net/20.500.14352/131030 | |
| dc.issue.number | 4 | |
| dc.journal.title | IEEE Transactions on Games | |
| dc.language.iso | eng | |
| dc.page.final | 588 | |
| dc.page.initial | 579 | |
| dc.publisher | IEEE | |
| dc.rights.accessRights | open access | |
| dc.subject.keyword | Games | |
| dc.subject.keyword | Task analysis | |
| dc.subject.keyword | Biomedical monitoring | |
| dc.subject.keyword | Production | |
| dc.subject.keyword | Industries | |
| dc.subject.keyword | Psychology | |
| dc.subject.keyword | Instruments | |
| dc.subject.ucm | Inteligencia artificial (Informática) | |
| dc.subject.unesco | 1203.04 Inteligencia Artificial | |
| dc.title | Measuring Control to Dynamically Induce Flow in Tetris | |
| dc.type | journal article | |
| dc.type.hasVersion | VoR | |
| dc.volume.number | 14 | |
| dspace.entity.type | Publication | |
| relation.isAuthorOfPublication | 90c1631c-e546-4b8e-b5f2-c12ab516957c | |
| relation.isAuthorOfPublication | 166cd6d0-8699-42cc-bdf7-c6e8a2c48741 | |
| relation.isAuthorOfPublication.latestForDiscovery | 90c1631c-e546-4b8e-b5f2-c12ab516957c |
Download
Original bundle
1 - 1 of 1
Loading...
- Name:
- Measuring_Control_to_Dynamically.pdf
- Size:
- 398.41 KB
- Format:
- Adobe Portable Document Format


