El género romántico en los videojuegos más allá de las producciones orientales
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Publication date
2023
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Universitat Pompeu Fafabra
Citation
Vicent-Ibáñez M. El género romántico en los videojuegos más allá de las producciones orientales. Hipertext.net. 2023;26:149–57
Abstract
El género romántico se encuentra presente en todas las formas existentes de entretenimiento por la capacidad que presenta de apelar a sentimientos y emociones comunes, traspasando diferencias sociales y culturales. En el trabajo que aquí se presenta, la atención se ha centrado en el género romántico dentro de los videojuegos. Existe un considerable interés por este tipo de creaciones, pero, dicho interés, resulta incompleto. Mayoritariamente, las investigaciones que se han realizado sobre este tipo de videojuegos, aunque se han desarrollado desde múltiples y variadas perspectivas, se han centrado en juegos desarrollados en Asia, conocidos como Otome. Sin embargo, si se centra la atención fuera de oriente, los videojuegos de género romántico existentes han sido, en gran medida, ignorados hasta el punto de negar su existencia. Esta investigación busca reivindicar estas creaciones olvidadas mediante el análisis de un estudio de caso concreto Choices: Stories you play. Aplicando el análisis de contenido, y partiendo de los elementos característicos de la literatura romántica, esta investigación demuestra que el videojuego seleccionado pertenece al género romántico, poniendo de manifiesto que este tipo de videojuegos no son exclusivamente orientales.
Romance genre is present in all forms of entertainment due to its ability to appeal to common feelings and emotions, regardless of social and cultural differences. In the research presented here, the focus has been put on the romance genre in video games. There seems to be a significant interest in this type of creations from the academic perspective, but this interest is lacking. Most of the research that has been carried out on this genre of video games, has focused on video games developed in Asia, known as Otome. However, outside of games developed in the East, the romance genre has been largely overlooked to the point of denying its existence. This research seeks to revindicate these forgotten creations through the analysis of a specific case study Choices: Stories you play. Through the application of content analysis, and drawing from the characteristic elements of romantic literature, this research demonstrates that the selected video game belongs to the romantic genre, proving that this type of video game is not exclusively Oriental.
Romance genre is present in all forms of entertainment due to its ability to appeal to common feelings and emotions, regardless of social and cultural differences. In the research presented here, the focus has been put on the romance genre in video games. There seems to be a significant interest in this type of creations from the academic perspective, but this interest is lacking. Most of the research that has been carried out on this genre of video games, has focused on video games developed in Asia, known as Otome. However, outside of games developed in the East, the romance genre has been largely overlooked to the point of denying its existence. This research seeks to revindicate these forgotten creations through the analysis of a specific case study Choices: Stories you play. Through the application of content analysis, and drawing from the characteristic elements of romantic literature, this research demonstrates that the selected video game belongs to the romantic genre, proving that this type of video game is not exclusively Oriental.