Gaming the conflict: Fursan Al-Aqsa’s narrative of the Israeli-Palestinian struggle and its reception through moral disengagement

dc.contributor.authorGómez García, Salvador
dc.contributor.authorQuevedo Redondo, Raquel
dc.date.accessioned2025-10-06T12:21:07Z
dc.date.available2025-10-06T12:21:07Z
dc.date.issued2024
dc.description.abstractThis study explores Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque (developed by Nidal Nijm Games in 2022) highlighting its role in the portrayal of the Israeli-Palestinian conflict as a paradigm between propaganda and entertainment. By examining the game’s discourse, and its impact on player perceptions, this research sheds light on how video games can shape understanding and engagement with geopolitical issues. The research utilises Albert Bandura’s concept of moral disengagement to analyse the game’s content and its reception on platforms like Twitch and YouTube. By assessing how the game frames moral considerations through its narrative and gameplay, this study reveals the potential of digital games to affect player perceptions and contribute to the broader media landscape surrounding political issues. The analysis also explores the reception and re-interpretation of the game by players and content creators, thus offering insights into the complex interplay between video game content, ideological influence, and audience engagement.
dc.description.departmentDepto. de Periodismo y Comunicación Global
dc.description.facultyFac. de Ciencias de la Información
dc.description.refereedTRUE
dc.description.sponsorshipMinisterio de Ciencia e Innovación (España)
dc.description.statuspub
dc.identifier.citationGómez-García, S., Moreno-Cantano, A.-C., & Quevedo-Redondo, R. (2024). Gaming the conflict: Fursan Al-Aqsa’s narrative of the Israeli-Palestinian struggle and its reception through moral disengagement. Convergence, 0(0). https://doi.org/10.1177/13548565241295571
dc.identifier.doi10.1177/13548565241295571
dc.identifier.essn1748-7382
dc.identifier.issn1354-8565
dc.identifier.officialurlhttps://doi.org/10.1177/13548565241295571
dc.identifier.relatedurlhttps://journals.sagepub.com/doi/10.1177/13548565241295571
dc.identifier.urihttps://hdl.handle.net/20.500.14352/124533
dc.journal.titleConvergence: The International Journal of Research into New Media Technologies
dc.language.isoeng
dc.publisherSage
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/PID2020-114193RB-I00/ES/POLITAINMENT ANTE LA FRAGMENTACION MEDIATICA: DESINTERMEDIACION, ENGAGEMENT Y POLARIZACION/
dc.rights.accessRightsopen access
dc.subject.cdu3
dc.subject.cdu32
dc.subject.keywordBandura
dc.subject.keywordGame studies
dc.subject.keywordIsraeli-Palestinian conflict
dc.subject.keywordMoral disengagement
dc.subject.keywordPlayer perceptions
dc.subject.keywordPolitical games
dc.subject.ucmCiencias Sociales
dc.subject.ucmTeoría de Juegos
dc.subject.ucmPolítica
dc.subject.unesco1207.06 Teoría de Juegos
dc.subject.unesco59 Ciencia Política
dc.titleGaming the conflict: Fursan Al-Aqsa’s narrative of the Israeli-Palestinian struggle and its reception through moral disengagement
dc.typejournal article
dc.type.hasVersionAM
dspace.entity.typePublication
relation.isAuthorOfPublication5da5fedc-7a9d-4384-9da7-2c9a02b8c55b
relation.isAuthorOfPublication.latestForDiscovery5da5fedc-7a9d-4384-9da7-2c9a02b8c55b

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