In the Warcraft universe we trust: an analysis of transmedia advertising strategies in the World of Warcraft video game series ("Battle Chest 3.0," "Cataclysm," and "Mists of Pandaria")
| dc.contributor.author | Nicolás Ojeda, Miguel Ángel | |
| dc.contributor.author | San Nicolás Romera, César | |
| dc.contributor.author | Ros Velasco, Josefa | |
| dc.date.accessioned | 2025-12-04T07:30:16Z | |
| dc.date.available | 2025-12-04T07:30:16Z | |
| dc.date.issued | 2019 | |
| dc.description | Este artículo ha contado con la financiación de la Beca de Formación del Profesorado Universitario (FPU12/01877). | |
| dc.description.abstract | This study analyzes the transmedia strategies for the top-selling titles of the medieval-inspired video game saga World of Warcraft (WoW). We use a narrative analysis method that is applied to the phenomenon of video games whose narratives are built around historical and/or fictional—inspired by historical past—storylines. The outcomes and conclusions of this contribution describe a truly complex transmedia paradigm. Concepts such as transmedia storytelling, transmedia marketing, transmedia advertising, and transmedia branding or brand story, to name a few, help us to better understand a commercial, communicative, and experiential phenomenon whose success is based on the strategic management of the stories built around the brand WoW. | |
| dc.description.department | Depto. de Filosofía y Sociedad | |
| dc.description.faculty | Fac. de Filosofía | |
| dc.description.refereed | TRUE | |
| dc.description.sponsorship | Ministerio de Educación, Cultura y Deporte (España) | |
| dc.description.sponsorship | Ministerio para la Transformación Digital y de la Función Pública (España) | |
| dc.description.sponsorship | Ministerio de Economía y Competitividad (España) | |
| dc.description.status | pub | |
| dc.identifier.citation | Nicolás Ojeda, M.Á., San Nicolás Romera, C. y Ros Velasco, J. (2019) «In the Warcraft universe we trust: An analysis of transmedia advertising strategies in the World of Warcraft video game series («Battle Chest 3.0,» «Cataclysm,» and «Mists of Pandaria»)», International Journal of Communication, 13, pp. 1507-1525. | |
| dc.identifier.issn | 1932-8036 | |
| dc.identifier.officialurl | https://ijoc.org/index.php/ijoc/article/view/9179 | |
| dc.identifier.relatedurl | https://produccioncientifica.ucm.es/documentos/61fa8b8f565bff40e6e7cb93 | |
| dc.identifier.uri | https://hdl.handle.net/20.500.14352/128424 | |
| dc.journal.title | International Journal of Communication | |
| dc.language.iso | eng | |
| dc.page.final | 1525 | |
| dc.page.initial | 1507 | |
| dc.publisher | USC Annenberg | |
| dc.relation.projectID | info:eu-repo/grantAgreement/MINECO/Plan Estatal de Investigación Científica y Técnica y de Innovación 2013-2016/FFI2016-78285-R/ES/HISTORIA Y FILOSOFIA DE LA EXPERIENCIA. ELEMENTOS OBJETIVOS Y SUBJETIVOS DEL BIENESTAR (WELLBIEING) EN LA HISTORIA, LA CULTURA Y LA PRACTICA CLINICA | |
| dc.relation.projectID | info:eu-repo/grantAgreement/MTDFP/Programa Estatal de Fomento de la Investigación Científica y Técnica de Excelencia/HAR2016-78147-P/ES/HISTORIA Y VIDEOJUEGOS (II): CONOCIMIENTO, APRENDIZAJE Y PROYECCIÓN DEL PASADO EN LA SOCIEDAD DIGITAL | |
| dc.relation.projectID | info:eu-repo/grantAgreement/MINECO/Plan Estatal de Investigación Científica y Técnica y de Innovación 2013-2016/FFI2016-75978-R/ES/BIBLIOTECA SAAVEDRA FAJARDO (V): POPULISMO VERSUS REPUBLICANISMO: EL RETO POLITICO DE LA SEGUNDA GLOBALIZACION/BSFPopuglobal | |
| dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | en |
| dc.rights.accessRights | open access | |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | |
| dc.subject.cdu | 004.928:659.1 | |
| dc.subject.cdu | 004.928:94(100)"05/14" | |
| dc.subject.cdu | 316.7 | |
| dc.subject.keyword | Transmedia | |
| dc.subject.keyword | Video games | |
| dc.subject.keyword | Strategy | |
| dc.subject.keyword | Advertising | |
| dc.subject.keyword | History | |
| dc.subject.ucm | Cultura popular | |
| dc.subject.ucm | Filosofía | |
| dc.subject.ucm | Publicidad | |
| dc.subject.unesco | 6301 Sociología Cultural | |
| dc.subject.unesco | 5504.03 Historia Medieval | |
| dc.subject.unesco | 6114.01 Publicidad | |
| dc.subject.unesco | 72 Filosofía | |
| dc.title | In the Warcraft universe we trust: an analysis of transmedia advertising strategies in the World of Warcraft video game series ("Battle Chest 3.0," "Cataclysm," and "Mists of Pandaria") | |
| dc.type | journal article | |
| dc.type.hasVersion | VoR | |
| dc.volume.number | 13 | |
| dspace.entity.type | Publication | |
| relation.isAuthorOfPublication | fae0a960-515b-4682-bba7-7de300d4f55a | |
| relation.isAuthorOfPublication.latestForDiscovery | fae0a960-515b-4682-bba7-7de300d4f55a |
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