Distributed Cloud Gaming Pipeline
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2022
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Abstract
Since the rise of Cloud infrastructures and the increased accessibility to platforms capable of playing video games, Gaming as a Service (GaaS) has been growing steadily. The aim in this field is to give the players the possibility to play video games anytime anywhere on any device through a streaming service. A lot of effort is being put in the research of new methods to overcome the limits of current Game Engines, built as monolithic entities, and of the QoS of the streaming. This TFM aims to address the former problem by researching and implementing (a part of) an alternative to the monolithic architecture, focused on splitting the engine into independent services. These would then be able to be distributed along the whole cloud continuum depending on the required QoS.
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Trabajo Fin de Máster en Ingeniería Informática, Facultad de Informática UCM, Departamento de Arquitectura de Computadores y Automática, Curso 2021/2022.