Aviso: para depositar documentos, por favor, inicia sesión e identifícate con tu cuenta de correo institucional de la UCM con el botón MI CUENTA UCM. No emplees la opción AUTENTICACIÓN CON CONTRASEÑA
 

Distributed Cloud Gaming Pipeline

Loading...
Thumbnail Image

Official URL

Full text at PDC

Publication date

2022

Advisors (or tutors)

Editors

Journal Title

Journal ISSN

Volume Title

Publisher

Citations
Google Scholar

Citation

Abstract

Since the rise of Cloud infrastructures and the increased accessibility to platforms capable of playing video games, Gaming as a Service (GaaS) has been growing steadily. The aim in this field is to give the players the possibility to play video games anytime anywhere on any device through a streaming service. A lot of effort is being put in the research of new methods to overcome the limits of current Game Engines, built as monolithic entities, and of the QoS of the streaming. This TFM aims to address the former problem by researching and implementing (a part of) an alternative to the monolithic architecture, focused on splitting the engine into independent services. These would then be able to be distributed along the whole cloud continuum depending on the required QoS.

Research Projects

Organizational Units

Journal Issue

Description

Trabajo Fin de Máster en Ingeniería Informática, Facultad de Informática UCM, Departamento de Arquitectura de Computadores y Automática, Curso 2021/2022.

Unesco subjects

Keywords