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Towards a Low Cost Adaptation of Educational Games for People with Disabilities

dc.contributor.authorTorrente Vigil, Francisco Javier
dc.contributor.authorBlanco Aguado, Ángel del
dc.contributor.authorSerrano Laguna, Ángel
dc.contributor.authorVallejo Pinto, José Angel
dc.contributor.authorMoreno Ger, Pablo
dc.contributor.authorFernández Manjón, Baltasar
dc.date.accessioned2023-06-19T14:58:42Z
dc.date.available2023-06-19T14:58:42Z
dc.date.issued2014-01
dc.description.abstractIn this paper we analyze how to increase the level of accessibility in videogames by adding support for it in game authoring software. This approach can reduce the effort required to make a game accessible for people with disabilities, resulting in significant savings. A case study is presented to support the approach based on the eAdventure educational game authoring platform, which allows semi-automatic adaptation of the games. The game, "My First Day At Work", was made accessible for students with different disability profiles, mainly blindness, low vision and limited mobility, although hearing and cognitive disabilities are also considered. Results show that the effort needed to make the games accessible is moderate in comparison to the total effort dedicated to game development. Although the specific solutions proposed are optimized for educational games, they could be generalized to other game frameworks and purposes (e.g. entertainment, advertising, etc.).
dc.description.departmentDepto. de Ingeniería de Software e Inteligencia Artificial (ISIA)
dc.description.facultyFac. de Informática
dc.description.refereedTRUE
dc.description.sponsorshipUnión Europea. FP7
dc.description.sponsorshipComunidad de Madrid
dc.description.sponsorshipComisión Europea
dc.description.sponsorshipMinisterio de Ciencia e Innovación (MICINN)
dc.description.sponsorshipMinisterio de Educación, Cultura y Deporte
dc.description.sponsorshipUniversidad Complutense de Madrid
dc.description.statuspub
dc.eprint.idhttps://eprints.ucm.es/id/eprint/35038
dc.identifier.doi10.2298/CSIS121209013T
dc.identifier.issn1820-0214
dc.identifier.officialurlhttp://www.comsis.org/
dc.identifier.urihttps://hdl.handle.net/20.500.14352/35018
dc.issue.number1
dc.journal.titleComputer Science and Information Systems
dc.language.isospa
dc.page.final391
dc.page.initial369
dc.publisherComSIS Consortium
dc.relation.projectIDGALA (2009-5-258169)
dc.relation.projectIDeMadrid Network (S2009/TIC-1650)
dc.relation.projectIDSEGAN (519332-LLP-1-2011-1-PT-KA3-KA3NW)
dc.relation.projectIDTIN2010-21735-C02-02
dc.relation.projectID(04310/2012)
dc.relation.projectID(GR35/10-A- 921340)
dc.rights.accessRightsopen access
dc.subject.cdu004.928
dc.subject.cdu004.94
dc.subject.keywordAccessibility
dc.subject.keywordEducational games
dc.subject.keywordSerious games
dc.subject.keywordUniversal design
dc.subject.ucmInformática (Informática)
dc.subject.ucmInteligencia artificial (Informática)
dc.subject.unesco1203.17 Informática
dc.subject.unesco1203.04 Inteligencia Artificial
dc.titleTowards a Low Cost Adaptation of Educational Games for People with Disabilities
dc.typejournal article
dc.volume.number11
dspace.entity.typePublication
relation.isAuthorOfPublication49bbbd31-8019-4345-ba3e-3576e52a0efa
relation.isAuthorOfPublication7b5be983-e708-487b-9613-7f848f445dc6
relation.isAuthorOfPublication7aa3aa1c-0f71-4c2f-8f82-275aa14354b1
relation.isAuthorOfPublication.latestForDiscovery49bbbd31-8019-4345-ba3e-3576e52a0efa

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