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Social challenges: the serious game of digitalization

dc.book.titleModified: Living as a Cyborg
dc.contributor.authorGordo López, Ángel Juan
dc.date.accessioned2024-12-12T08:49:49Z
dc.date.available2024-12-12T08:49:49Z
dc.date.issued2020
dc.description.abstractWith the arrival of digitalization, now accompanied by gamification and the existence of virtual reputations, video games have become a sign of progress for some and the precursor of inequalities for others. Aside from these differences, what is unquestionable is the centrality of digitalization in education (e-learning, digital literacy, etc.), work (free work, digital competence) and the economy (start-ups, the sharing economy, block-chains), not to mention the actual media (TDT, new media, transmedia). This is the main scenario in which we propose to discuss a little recognized practice: viral challenges. Far from being something meaningless among typical immature adolescents, “viral challenges” can be understood as serious games, as initiation rituals within the environments and logics of augmented reality. In concrete, we propose to examine them as possible theatricalizations and lessons for a virally enhanced body, which in turn permits us to connect them to certain posthuman theses regarding the importance of the body per se (versus the brand or virtual reputation)
dc.description.departmentDepto. de Sociología: Metodología y Teoría
dc.description.facultyInstituto Complutense de Sociología para el Estudio de las Transformaciones Sociales Contemporáneas (TRANSOC)
dc.description.refereedTRUE
dc.description.statuspub
dc.identifier.citationGordo, Á. (2020). Social Challenges: The Serious Game of Digitalization. In Modified: Living as a Cyborg (pp. 263-270). Routledge.
dc.identifier.isbn9781351107839
dc.identifier.officialurlhttps://www.taylorfrancis.com/chapters/edit/10.4324/9781351107839-34/social-challenges-%C3%A1ngel-gordo
dc.identifier.urihttps://hdl.handle.net/20.500.14352/112493
dc.language.isoeng
dc.page.final270
dc.page.initial263
dc.page.total8
dc.publication.placeLondres, Nueva York
dc.publisherRoutledge
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject.cdu316
dc.subject.ucmSociología
dc.subject.ucmSociología de la educación (Sociología)
dc.subject.ucmInvestigación en la comunicación
dc.subject.ucmTecnología de la información (Ciencias de la Información)
dc.subject.unesco63 Sociología
dc.subject.unesco6306.05 Sociología de la Educación
dc.subject.unesco6306.07 Sociología de Los Medios de Comunicación de Masas
dc.titleSocial challenges: the serious game of digitalization
dc.typebook part
dc.type.hasVersionVoR
dspace.entity.typePublication
relation.isAuthorOfPublication91fd0a09-a9c8-4791-bc9e-9d90dd30c065
relation.isAuthorOfPublication.latestForDiscovery91fd0a09-a9c8-4791-bc9e-9d90dd30c065

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