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Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics

dc.contributor.authorVillegas, Eva
dc.contributor.authorFonseca, David
dc.contributor.authorPeña, Enric
dc.contributor.authorBonet, Paula
dc.contributor.authorFernandez Guinea, Sara
dc.date.accessioned2023-06-17T08:30:49Z
dc.date.available2023-06-17T08:30:49Z
dc.date.issued2021-04-06
dc.description.abstractThis research focuses on the study and qualitative assessment of the relationships between motivators and game mechanics per the ratings of expert gamification consultants. By taking this approach, it is intended that during the design phase of a gamified system, decisions can be made about the design of the system based on the motivators of each of the profiles. These motivators can be determined from the information provided by the potential players themselves. The research presented starts from a previous analysis in which, based on the three most used gamification frameworks and through a card sorting technique that allows the user to organize and classify the content, a set of mechanics are determined. In the present study, each of the mechanics is analyzed, and a more precise motive is decided. As a result, a higher level of personalization is achieved and, consequently, approximates a higher level of gamification effectiveness. The main conclusions are implemented in the development of the Game4City 3.0 project, which addresses gamified and interactive strategies to visualize urban environments in 3D at an educational and social level.
dc.description.facultyFac. de Psicología
dc.description.refereedTRUE
dc.description.statuspub
dc.eprint.idhttps://eprints.ucm.es/id/eprint/77210
dc.identifier.doi10.3390/s21072556
dc.identifier.issn1424-8220
dc.identifier.officialurlhttps://doi.org/10.3390/s21072556
dc.identifier.relatedurlhttps://www.mdpi.com/1424-8220/21/7/2556
dc.identifier.urihttps://hdl.handle.net/20.500.14352/7334
dc.issue.number7
dc.journal.titleSensors
dc.language.isoeng
dc.page.initial2556
dc.publisherMPDI
dc.rightsAtribución 3.0 España
dc.rights.accessRightsopen access
dc.rights.urihttps://creativecommons.org/licenses/by/3.0/es/
dc.subject.keywordeffective gamification
dc.subject.keywordengagement
dc.subject.keywordmotivation
dc.subject.keyworddesign strategy
dc.subject.keywordmechanics
dc.subject.keywordgaming experience
dc.subject.keyworduser experience
dc.subject.ucmPsicología (Psicología)
dc.subject.unesco61 Psicología
dc.titleQualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics
dc.typejournal article
dc.volume.number21
dspace.entity.typePublication

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