An approach to automated videogame beta testing
dc.contributor.author | Hernández Bécares, Jennifer | |
dc.contributor.author | Costero Valero, Luis María | |
dc.contributor.author | Gómez Martín, Pedro Pablo | |
dc.date.accessioned | 2024-02-05T14:38:11Z | |
dc.date.available | 2024-02-05T14:38:11Z | |
dc.date.issued | 2017 | |
dc.description.abstract | Videogames developed in the 1970s and 1980s were modest programs created in a couple of months by a single person, who played the roles of designer, artist and programmer. Since then, videogames have evolved to become a multi-million dollar industry. Today, AAA game development involves hundreds of people working together over several years. Management and engineering requirements have changed at the same pace. Although many of the processes have been adapted over time, this is not quite true for quality assurance tasks, which are still done mainly manually by human beta testers due to the specific peculiarities of videogames. This paper presents an approach to automate this beta testing. | |
dc.description.department | Depto. de Arquitectura de Computadores y Automática | |
dc.description.faculty | Fac. de Informática | |
dc.description.refereed | TRUE | |
dc.description.sponsorship | Ministerio de Economía y Competitividad (España) | |
dc.description.sponsorship | Comunidad de Madrid | |
dc.description.status | pub | |
dc.identifier.citation | Hernández Bécares, Jennifer, et al. «An Approach to Automated Videogame Beta Testing». Entertainment Computing, vol. 18, enero de 2017, pp. 79-92. https://doi.org/10.1016/j.entcom.2016.08.002. | |
dc.identifier.doi | 10.1016/j.entcom.2016.08.002 | |
dc.identifier.issn | 1875-9521 | |
dc.identifier.officialurl | https://doi.org/10.1016/j.entcom.2016.08.002 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14352/99035 | |
dc.journal.title | Entertainment Computing | |
dc.language.iso | eng | |
dc.page.final | 92 | |
dc.page.initial | 79 | |
dc.publisher | Elsevier | |
dc.rights.accessRights | restricted access | |
dc.subject.ucm | Inteligencia artificial (Informática) | |
dc.subject.ucm | Programación de ordenadores (Informática) | |
dc.subject.unesco | 3304 Tecnología de Los Ordenadores | |
dc.title | An approach to automated videogame beta testing | |
dc.type | journal article | |
dc.type.hasVersion | VoR | |
dc.volume.number | 18 | |
dspace.entity.type | Publication | |
relation.isAuthorOfPublication | b2616c88-d3da-43df-86cb-3ced1084f460 | |
relation.isAuthorOfPublication | ef9526b3-169c-4e45-b8f9-2e82965baecb | |
relation.isAuthorOfPublication.latestForDiscovery | b2616c88-d3da-43df-86cb-3ced1084f460 |
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