Newsgames: The Use of Digital Games by Mass-Media Outlets to Convey Journalistic Messages

dc.contributor.authorGómez García, Salvador
dc.contributor.authorDe la Hera Conde-Pumpido, Teresa
dc.date.accessioned2025-10-06T12:44:49Z
dc.date.available2025-10-06T12:44:49Z
dc.date.issued2022
dc.description.abstractThis study explores the way mass-media outlets make use of digital games to convey journalistic messages. Newsgames have been defined by several scholars in the intersection between digital journalism and game studies. However, because of the heterogeneity of this phenomenon, there is still a lack of clarity of what could be considered, or not, a newsgame. This study aims to shed light into this question by exploring how newsgames are used in practice by journalists. We therefore approach the understanding of this phenomenon from a bottom-up perspective to give an answer to the following research question: How are journalistic messages structured within newsgames published by online mass-media outlets? A grounded theory approach is used to analyze 75 games published in a total of 47 mass-media digital outlets from 17 countries. The results of this study have led to the proposal of a more systematic identification and analytical approach for newsgames.
dc.description.departmentDepto. de Periodismo y Comunicación Global
dc.description.facultyFac. de Ciencias de la Información
dc.description.refereedTRUE
dc.description.sponsorshipMinisterio de Ciencia e Innovación (España)
dc.description.sponsorship“Digital Literacy Games: Digital games designed to support digital literacy skills acquisition”
dc.description.statuspub
dc.identifier.citationGómez-García, S., & de la Hera Conde-Pumpido, T. (2022). Newsgames: The Use of Digital Games by Mass-Media Outlets to Convey Journalistic Messages. Games and Culture, 18(4), 449-474. https://doi.org/10.1177/15554120221105461
dc.identifier.doi10.1177/15554120221105461
dc.identifier.essn1555-4139
dc.identifier.issn1555-4120
dc.identifier.officialurlhttps://doi.org/10.1177/15554120221105461
dc.identifier.relatedurlhttps://journals.sagepub.com/doi/10.1177/15554120221105461
dc.identifier.relatedurlhttps://pure.eur.nl/en/publications/newsgames-the-use-of-digital-games-by-mass-media-outlets-to-conve
dc.identifier.urihttps://hdl.handle.net/20.500.14352/124543
dc.issue.number4
dc.journal.titleGames and Culture
dc.language.isoeng
dc.page.final474
dc.page.initial449
dc.publisherSage
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/PID2020-114193RB-I00/ES/POLITAINMENT ANTE LA FRAGMENTACION MEDIATICA: DESINTERMEDIACION, ENGAGEMENT Y POLARIZACION/
dc.relation.projectIDKIEM GoCI (GOCI.KIEM.01.033)
dc.rights.accessRightsopen access
dc.subject.cdu3
dc.subject.cdu316.77
dc.subject.cdu070
dc.subject.keywordNewsgames
dc.subject.keywordQualitative methodology
dc.subject.keywordGrounded theory
dc.subject.keywordJournalistic genres
dc.subject.keywordGame studies
dc.subject.ucmCiencias Sociales
dc.subject.ucmComunicación social
dc.subject.ucmPeriodismo
dc.subject.unesco6308 Comunicaciones Sociales
dc.titleNewsgames: The Use of Digital Games by Mass-Media Outlets to Convey Journalistic Messages
dc.typejournal article
dc.type.hasVersionAM
dc.volume.number18
dspace.entity.typePublication

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