Evidence-based evaluation of a serious game to increase bullying awareness
dc.contributor.author | Alonso Fernández, Cristina | |
dc.contributor.author | Calvo Morata, Antonio | |
dc.contributor.author | Freire Morán, Manuel | |
dc.contributor.author | Martínez Ortiz, Iván | |
dc.contributor.author | Fernández Manjón, Baltasar | |
dc.date.accessioned | 2024-02-06T14:15:21Z | |
dc.date.available | 2024-02-06T14:15:21Z | |
dc.date.issued | 2020-08-03 | |
dc.description.abstract | Game Learning Analytics can be used to conduct evidence-based evaluations of the effect that serious games produce on their players by combining in-game user interactions and traditional evaluation methods. We illustrate this approach with a case-study where we conduct an evidence-based evaluation of a serious game’s effectiveness to increase awareness of bullying. In this paper, we describe: (1) the full process of tracking in-game interactions, analyzing the traces collected using the standard xAPI-SG format, and deriving game learning analytics variables (to be used as evidences); and (2) the use of those variables to predict the increase in bullying awareness. We consider that this process can be generalized and replicated to systematize, and therefore simplify, evidence-based evaluations for other serious games based on the interaction data of their players. | |
dc.description.department | Depto. de Ingeniería de Software e Inteligencia Artificial (ISIA) | |
dc.description.faculty | Fac. de Informática | |
dc.description.refereed | TRUE | |
dc.description.status | pub | |
dc.identifier.doi | 10.1080/10494820.2020.1799031 | |
dc.identifier.issn | 1049-4820 | |
dc.identifier.issn | 1744-5191 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14352/99555 | |
dc.journal.title | Interactive Learning Environments | |
dc.language.iso | eng | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | en |
dc.rights.accessRights | open access | |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.subject.keyword | Serious games | |
dc.subject.keyword | Learning analytics | |
dc.subject.keyword | Stealth assessment | |
dc.subject.keyword | Technology-enhanced learning | |
dc.subject.keyword | Game-based learning | |
dc.subject.keyword | E-learning | |
dc.subject.ucm | Educación | |
dc.subject.ucm | Software | |
dc.subject.unesco | 1203.10 Enseñanza Con Ayuda de Ordenador | |
dc.title | Evidence-based evaluation of a serious game to increase bullying awareness | |
dc.type | journal article | |
dspace.entity.type | Publication | |
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relation.isAuthorOfPublication | 7aa3aa1c-0f71-4c2f-8f82-275aa14354b1 | |
relation.isAuthorOfPublication.latestForDiscovery | 3e9733bf-a280-423e-9e16-0689893aa498 |
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