Aviso: para depositar documentos, por favor, inicia sesión e identifícate con tu cuenta de correo institucional de la UCM con el botón MI CUENTA UCM. No emplees la opción AUTENTICACIÓN CON CONTRASEÑA
 

Proximity, Familiarity or Congruency? What Influences Memory of Brand Placement in Videogames

dc.contributor.authorAliagas, Irene
dc.contributor.authorPrivado, Jesús
dc.contributor.authorMerino Rivera, M. Dolores
dc.date.accessioned2023-06-17T08:30:55Z
dc.date.available2023-06-17T08:30:55Z
dc.date.issued2021-01-30
dc.description.abstractBrand placement in videogames consists in integrating various brands that are not intrusive to give a feeling of reality to the context, as such increasing awareness and recognition of the brand in the mind of the consumer. The goal of this study is to ascertain if brand position, familiarity and congruency influence memorization of brands presented in a racing videogame. An experimental design 2 (position: prominent or subtle) × 2 (congruency: yes or no) × 2 (familiar: yes or no) was used in a sample of 117 participants (M = 20.91 years, SD = 1.75 years). Consumers have better recall and recognition of brand placement when it is familiar. Likewise, there is more memorization of placement that is congruent with the videogame’s subject matter. Nevertheless, it appears that position has no influence on memory. Regarding the three-way interaction, it turns out that the best way to remember brands is when they are familiar to the consumers, congruent with the videogame’s genre, and they are positioned in a prominent position. This article is the first to investigate the interaction between the three main variables that affect the memorization of brand placement.
dc.description.facultyFac. de Psicología
dc.description.refereedTRUE
dc.description.statuspub
dc.eprint.idhttps://eprints.ucm.es/id/eprint/77214
dc.identifier.doi10.3390/jtaer16040046
dc.identifier.issn0718-1876
dc.identifier.officialurlhttps://doi.org/10.3390/jtaer16040046
dc.identifier.relatedurlhttps://www.mdpi.com/0718-1876/16/4/46
dc.identifier.urihttps://hdl.handle.net/20.500.14352/7338
dc.issue.number4
dc.journal.titleJournal of Theoretical and Applied Electronic Commerce Research
dc.language.isoeng
dc.page.final827
dc.page.initial811
dc.publisherMPDI
dc.rightsAtribución 3.0 España
dc.rights.accessRightsopen access
dc.rights.urihttps://creativecommons.org/licenses/by/3.0/es/
dc.subject.keywordproduct placement
dc.subject.keywordbrand placement
dc.subject.keywordin-game advertising
dc.subject.keywordbrand recognition
dc.subject.keywordbrand recall
dc.subject.keywordbrand memory
dc.subject.ucmPsicología (Psicología)
dc.subject.unesco61 Psicología
dc.titleProximity, Familiarity or Congruency? What Influences Memory of Brand Placement in Videogames
dc.typejournal article
dc.volume.number16
dspace.entity.typePublication
relation.isAuthorOfPublicationffefa3e9-dd1d-40be-97fa-edb27fb64f28
relation.isAuthorOfPublication.latestForDiscoveryffefa3e9-dd1d-40be-97fa-edb27fb64f28

Download

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
jtaer-16-00046.pdf
Size:
2.87 MB
Format:
Adobe Portable Document Format

Collections