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Video Game Playing and Internet Gaming Disorder: A Profile of Young Adolescents

dc.contributor.authorLabrador Méndez, Marta Isabel
dc.contributor.authorSánchez Iglesias, Iván
dc.contributor.authorBernaldo De Quirós Aragón, Mónica
dc.contributor.authorEstupiñá Puig, Francisco José
dc.contributor.authorFernández Arias, Ignacio Gabino
dc.contributor.authorVallejo Achón, Marina
dc.contributor.authorLabrador Encinas, Francisco Javier
dc.date.accessioned2024-04-30T06:35:42Z
dc.date.available2024-04-30T06:35:42Z
dc.date.issued2023-12-08
dc.description.abstractIn recent times, growing concern has arisen regarding the utilization of technology, video games, and the emergence of internet gaming disorder (IGD), particularly among young adolescents. This worry arises from the ambiguity in distinguishing between “normal” and “problematic” video game behavior, despite efforts to establish clear criteria for defining both. The goal of this study is to outline distinct profiles of adolescent video game players and identify variables associated with their gaming practices that correlate with problematic gaming. The study utilizes a substantial sample of adolescents drawn from a representative cross-section of educational institutions in the city of Madrid, ranging in age from 12 to 16 years. In total, 1516 participants (75%) acknowledged engaging in video game activities. The research delves into characterizing prevailing profiles of video game participants within this cohort and scrutinizes the profile that aligns with issues of IGD. In summary, approximately three-quarters of young adolescents participate in video gaming, with males constituting the majority. Typically, participants immerse themselves in action genre games for over three days per week, with males exhibiting a higher frequency than their female counterparts. Elevated gaming frequency correlates with heightened IGD scores, particularly among females. Young adolescents show a preference for game consoles (males) and mobile phones (females) and often play alone at home. Specific factors such as the device used, online mode, company, and gaming location impact the IGD scores. These profiles aim to assist families and educators in recognizing potential risk behaviors and IGD concerns; however, it is crucial to emphasize the necessity for case-specific screening and evaluation before deliberating on such behaviors.
dc.description.departmentDepto. de Personalidad, Evaluación y Psicología Clínica
dc.description.departmentDepto. de Psicobiología y Metodología en Ciencias del Comportamiento
dc.description.facultyFac. de Psicología
dc.description.fundingtypeDescuento UCM
dc.description.refereedTRUE
dc.description.sponsorshipMinisterio de economía y competitividad
dc.description.statuspub
dc.identifier.citation: Labrador, M.; Sánchez-Iglesias, I.; Bernaldo-de-Quirós, M.; Estupiñá, F.J.; Fernandez-Arias, I.; Vallejo-Achón, M.; Labrador, F.J. Video Game Playing and Internet Gaming Disorder: A Profile of Young Adolescents. Int. J. Environ. Res. Public Health 2023, 20, 7155. https://doi.org/10.3390/ ijerph20247155
dc.identifier.doi10.3390/ijerph20247155
dc.identifier.issn1660-4601
dc.identifier.officialurlhttps://doi.org/10.3390/ijerph20247155
dc.identifier.relatedurlhttps://www.mdpi.com/1660-4601/20/24/7155
dc.identifier.urihttps://hdl.handle.net/20.500.14352/103668
dc.issue.number24
dc.journal.titleInternational Journal of Environmental Research and Public Health
dc.language.isoeng
dc.page.initial7155
dc.publisherMDPI
dc.relation.projectIDinfo:eu-repo/grantAgreement/MINECO/PSI2016-75854-P
dc.rightsAttribution 4.0 Internationalen
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subject.keywordVideo games
dc.subject.keywordChildren
dc.subject.keywordAdolescents
dc.subject.keywordAddictive behavior
dc.subject.keywordInternet
dc.subject.keywordVideo gaming disorder
dc.subject.ucmPsicología clínica y psicodiagnóstico
dc.subject.unesco6102 Psicología del Niño y del Adolescente
dc.titleVideo Game Playing and Internet Gaming Disorder: A Profile of Young Adolescents
dc.typejournal article
dc.type.hasVersionVoR
dc.volume.number20
dspace.entity.typePublication
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