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The Twitter games: media education, popular culture and multiscreen viewing in virtual concourses

dc.contributor.authorGutiérrez Martín, Alfonso
dc.contributor.authorTorrego González, Alba
dc.date.accessioned2024-01-17T08:22:11Z
dc.date.available2024-01-17T08:22:11Z
dc.date.issued2017
dc.description.abstractInteractive media and virtual environments give rise to transmedia and multiscreen viewing in a new popular and participatory culture. This in turn requires a new type of critical, reflective media education. This article reviews expert opinions on the educational potential of The Hunger Games (THG) and the use of Twitter during the viewing of films by young audiences. The study has the twofold goal of analysing whether the tweets include the topics of ideology and values mentioned in the selected articles and whether the conversations help build knowledge of the subjects that, according to the experts, are discussed in the literary trilogy. The method, based on discourse analysis, is twofold as well, comprising, on one hand, the discussion of 61 selected academic papers on THG and, on the other, 6000 tweets posted by youngsters while watching the films in the trilogy shown on TV. The tweets were analysed using the ‘coding and counting’ technique in computer-mediated discourse analysis. The results show a great chasm between academic or educational perspectives and what youngsters see in the films. Twitter interactions show that the virtual environments where these interactions take place are mere virtual concourses rather than affinity or learning spaces. This draws attention to the need for a new type of media education which not only includes the popular culture in formal education environments, but also uses the virtual concourses where youngsters gather around media products to transform mere coexistence into convergence of interests based on the meaning of these products.
dc.description.departmentDepto. de Estudios Educativos
dc.description.facultyFac. de Educación
dc.description.refereedTRUE
dc.description.statuspub
dc.identifier.citationMartín, A. G., & González, A. R. (2017). The Twitter Games: media education, popular culture and multiscreen viewing in virtual concourses. Information, Communication & Society, 21(3), 434-447. https://doi.org/10.1080/1369118x.2017.1284881
dc.identifier.doi10.1080/1369118x.2017.1284881
dc.identifier.essn1468-4462
dc.identifier.issn1369-118X
dc.identifier.officialurlhttps://doi.org/10.1080/1369118x.2017.1284881
dc.identifier.relatedurlhttps://produccioncientifica.ucm.es/documentos/609c1e6c1aec1f036bb18ddf
dc.identifier.urihttps://hdl.handle.net/20.500.14352/93509
dc.issue.number3
dc.journal.titleInformation, Communication & Society
dc.language.isoeng
dc.page.final447
dc.page.initial434
dc.publisherTaylor & Francis
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen
dc.rights.accessRightsrestricted access
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject.cdu316.77:37
dc.subject.cdu371.3
dc.subject.cdu37.015.3
dc.subject.cdu004.78:316.77
dc.subject.cdu004.78:316.472
dc.subject.keywordTwitter
dc.subject.keywordAffinity spaces
dc.subject.keywordVirtual concourses
dc.subject.keywordMedia education
dc.subject.keywordPopular culture
dc.subject.keywordTransmedia
dc.subject.ucmAprendizaje
dc.subject.ucmMétodos de enseñanza
dc.subject.ucmPsicología de la educación (Educación)
dc.subject.ucmTelecomunicaciones
dc.subject.unesco58 Pedagogía
dc.titleThe Twitter games: media education, popular culture and multiscreen viewing in virtual concourses
dc.typejournal article
dc.type.hasVersionVoR
dc.volume.number21
dspace.entity.typePublication
relation.isAuthorOfPublication943480f8-f67b-407f-a2ba-7cda31160a4b
relation.isAuthorOfPublication.latestForDiscovery943480f8-f67b-407f-a2ba-7cda31160a4b

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