A Historical Review of Immersive Storytelling Technologies : New Uses of AI, Data Science, and User Experience in Virtual Worlds
dc.book.title | Handbook of Research on Applied Data Science and Artificial Intelligence in Business and Industry | |
dc.contributor.author | Barinaga, Borja | |
dc.contributor.author | Puente Bienvenido, Héctor | |
dc.contributor.author | Mora-Fernandez, Jorge | |
dc.contributor.editor | Chkoniya, Valentina | |
dc.date.accessioned | 2024-02-09T13:19:48Z | |
dc.date.available | 2024-02-09T13:19:48Z | |
dc.date.issued | 2021 | |
dc.description.abstract | This chapter is focused on describing the history and the current relevance of user experience (UX) techniques that combine data science and AI in the research field of interactive and immersive storytelling, including virtual and augmented realities. It initially presents a brief history of interactive storytelling, video games, VR and AR, AI and data science, and the user experience (UX) techniques used in those areas. Later, the chapter describes the UX techniques in depth, using AI and data science that work best and are more useful for testing interactive media products, describing examples of its applications briefly. Finally, the chapter presents conclusions in relationship with utopias and dystopias regarding the future use of UX, AI, and data science in several areas such as edutainment, social media, media arts, and business, among others. | |
dc.description.department | Depto. de Sociología: Metodología y Teoría | |
dc.description.faculty | Fac. de Ciencias Políticas y Sociología | |
dc.description.refereed | TRUE | |
dc.description.status | pub | |
dc.identifier.citation | Bienvenido, H. P., Barinaga, B., & Mora-Fernandez, J. (2021). A Historical Review of Immersive Storytelling Technologies: New Uses of AI, Data Science, qnd User Experience in Virtual Worlds. In V. Chkoniya (Ed.), Handbook of Research on Applied Data Science and Artificial Intelligence in Business and Industry (pp. 1-29). IGI Global. https://doi.org/10.4018/978-1-7998-6985-6.ch027 | |
dc.identifier.doi | 10.4018/978-1-7998-6985-6.ch027 | |
dc.identifier.isbn | 978-1-7998-6985-6 | |
dc.identifier.officialurl | https://www.igi-global.com/chapter/a-historical-review-of-immersive-storytelling-technologies/285000 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14352/100954 | |
dc.language.iso | eng | |
dc.page.final | 597 | |
dc.page.initial | 569 | |
dc.page.total | 29 | |
dc.publication.place | Hershey | |
dc.publisher | IGI Global | |
dc.relation.ispartofseries | Advances in business information systems and analytics (ABISA) book series | |
dc.rights | Attribution 4.0 International | en |
dc.rights.accessRights | restricted access | |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | |
dc.subject.keyword | Virtual worlds | |
dc.subject.keyword | Sociology | |
dc.subject.keyword | Video games | |
dc.subject.ucm | Ciencias Sociales | |
dc.subject.unesco | 63 Sociología | |
dc.title | A Historical Review of Immersive Storytelling Technologies : New Uses of AI, Data Science, and User Experience in Virtual Worlds | |
dc.type | book part | |
dc.type.hasVersion | VoR | |
dspace.entity.type | Publication | |
relation.isAuthorOfPublication | ce447a49-f78a-48c3-b607-fdcba6a7395c | |
relation.isAuthorOfPublication.latestForDiscovery | ce447a49-f78a-48c3-b607-fdcba6a7395c |
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