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Advertising Games of Chance in Adolescents and Young Adults in Spain

dc.contributor.authorLabrador Encinas, Francisco Javier
dc.contributor.authorBernaldo De Quirós Aragón, Mónica
dc.contributor.authorSánchez Iglesias, Iván
dc.contributor.authorLabrador Méndez, Marta Isabel
dc.contributor.authorVallejo Achón, Marina
dc.contributor.authorFernández Arias, Ignacio Gabino
dc.contributor.authorEstupiñá Puig, Francisco José
dc.date.accessioned2024-01-29T10:00:05Z
dc.date.available2024-01-29T10:00:05Z
dc.date.issued2020-11-09
dc.description.abstractGambling advertising can influence attitudes and gaming behavior of adolescents and young adults (A&Y). Objective: to study the effect of advertising on the attitudes and gaming behavior of a sample of 2887 Spanish A&Y (12-22 years old), by means of a self-report assessment. Results and discussion: on average, participants show a weak effect of advertising, however there are great variations, estimating that 11% of A&Y acknowledge being influenced by advertising and 5% recognize being severely affected. Men see themselves more impacted than women, without age differences. Those who play videogames signal a stronger effect of this kind of advertising and although these differences are not substantial in effect size, they reach statistically significance in 12 of the 13 questions assessed. A&Y who showed higher scores indicating problematic use of videogames in the IDGS9-SF, are those who indicate a greater impact of advertising on their attitudes towards gaming, as well as on the way they play or on their intention to play. These results support the idea that videogames can, albeit modestly, predispose engagement in games of chance.
dc.description.departmentDepto. de Psicobiología y Metodología en Ciencias del Comportamiento
dc.description.facultyFac. de Psicología
dc.description.refereedTRUE
dc.description.statuspub
dc.identifier.citationLabrador, F.J., Bernaldo-de-Quirós, M., Sánchez-Iglesias, I. et al. Advertising Games of Chance in Adolescents and Young Adults in Spain. J Gambl Stud 37, 765–778 (2021). https://doi.org/10.1007/s10899-020-09988-5
dc.identifier.doi10.1007/s10899-020-09988-5
dc.identifier.issn1573-3602
dc.identifier.officialurlhttps://link.springer.com/article/10.1007/s10899-020-09988-5
dc.identifier.urihttps://hdl.handle.net/20.500.14352/95815
dc.journal.titleJournal of Gambling Studies
dc.language.isoeng
dc.page.final778
dc.page.initial765
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject.keywordAdvertising
dc.subject.keywordVideogames
dc.subject.keywordGambling
dc.subject.keywordGaming
dc.subject.keywordAdolescents
dc.subject.keywordYoung adults
dc.subject.ucmPsicología (Psicología)
dc.subject.unesco61 Psicología
dc.titleAdvertising Games of Chance in Adolescents and Young Adults in Spain
dc.typejournal article
dc.type.hasVersionAM
dc.volume.number37
dspace.entity.typePublication
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