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Stereoacuity Improvement using Random-Dot Video Games

dc.contributor.authorMartín González, Santiago
dc.contributor.authorPortela Camino, Juan A
dc.contributor.authorRuiz Alcocer, Javier
dc.contributor.authorIllarramendi Mendicute, Igor
dc.contributor.authorGarrido Mercado, Rafaela
dc.date.accessioned2023-06-16T15:16:01Z
dc.date.available2023-06-16T15:16:01Z
dc.date.issued2020-01-14
dc.description.abstractConventional amblyopia therapy involves occlusion or penalization of the dominant eye, though these methods enhance stereoscopic visual acuity in fewer than 30% of cases. To improve these results, we propose a treatment in the form of a video game, using random-dot stimuli and perceptual learning techniques to stimulate stereoacuity. The protocol is defined for stereo-deficient patients between 7-14 years of age who have already received treatment for amblyopia and have a monocular best corrected distance visual acuity of at least 0.1 logMAR. Patients are required to complete a perceptual learning program at home using the video game. While compliance is stored automatically in the cloud, periodic optometry center visits are used to track patient evolution and adjust the game's stereoscopic demand until the smallest detectable disparity is achieved. The protocol has proved to be successful, and effectiveness is gauged in terms of a two-level gain on a random stereoacuity test (global stereoacuity or cyclopean stereoacuity reference test). Moreover, the random-dot stimuli learning transfers to medial lateral stereoscopic acuity according to a Wirt Circles test, in which success criteria is a final stereoacuity of over 140", and the attained enhancement corresponds to no less than two levels of stereoscopic acuity. Six months later, a random-dot stereoacuity test recorded no reduction in the stereoacuity that was achieved.
dc.description.departmentSección Deptal. de Óptica (Óptica)
dc.description.facultyFac. de Óptica y Optometría
dc.description.refereedTRUE
dc.description.sponsorshipUniversidad de Oviedo
dc.description.statuspub
dc.eprint.idhttps://eprints.ucm.es/id/eprint/59174
dc.identifier.doi10.3791/60236
dc.identifier.issn1940-087X
dc.identifier.officialurlhttp://dx.doi.org/10.3791/60236
dc.identifier.relatedurlhttps://www.jove.com/video/60236/stereoacuity-improvement-using-random-dot-video-games
dc.identifier.relatedurlhttps://www.jove.com/video/60236https://www.jove.com/video/60236
dc.identifier.urihttps://hdl.handle.net/20.500.14352/6061
dc.journal.titleJournal of Visualized Experiments
dc.language.isoeng
dc.page.initiale60236
dc.publisherJoVE
dc.relation.projectIDFUO-EM-104-12
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 España
dc.rights.accessRightsopen access
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/3.0/es/
dc.subject.cdu617.751.6
dc.subject.cdu004.94:617.751
dc.subject.keywordBehavior
dc.subject.keywordIssue 155
dc.subject.keywordamblyopia
dc.subject.keywordStereopsis
dc.subject.keywordVideo-games
dc.subject.keywordRandom-dot
dc.subject.keywordPerceptual learning
dc.subject.keywordCompliance
dc.subject.ucmSoftware
dc.subject.ucmOptometría
dc.subject.ucmÓptica fisiológica
dc.subject.unesco3304.16 Diseño Lógico
dc.subject.unesco2209.15 Optometría
dc.titleStereoacuity Improvement using Random-Dot Video Games
dc.typejournal article
dc.volume.number155
dspace.entity.typePublication
relation.isAuthorOfPublicatione7b1d7df-7032-4d5e-b1c5-ac67a61a8b1c
relation.isAuthorOfPublicationa9e41606-6075-45a7-99f7-bb54f8b66211
relation.isAuthorOfPublication.latestForDiscoverye7b1d7df-7032-4d5e-b1c5-ac67a61a8b1c

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