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The Courtesy of Spain: Theater for the New Generations

dc.contributor.authorRomero Hernández, Alejandro
dc.contributor.authorGonzalez Riojo, Manuel
dc.contributor.authorDiaz-Faes-Perez, Cesar
dc.contributor.authorManero Iglesias, José Borja
dc.date.accessioned2024-02-09T17:11:55Z
dc.date.available2024-02-09T17:11:55Z
dc.date.issued2018
dc.description.abstractEducational video games are increasingly present in the classroom. While their success as a learning tool has been demonstrated in technical fields, they have been little used in the arts. Plays, for example, would be excellent subjects for video games, as they are similar in terms of design and narrative. However, few video games are based on plays, and, of those that have been created, their effectiveness has yet to be proven. This material is limited due to the difficulty of the narrative change, distancing a play, which is linear-without interactivity- from a video game, in which the plot varies to allow interaction. This article details the creation of a video game as an interestraising tool, based on the work of Lope de Vega's The Courtesy of Spain, in collaboration with the National Company of Classical Theater (CNTC). CNTC's main objective is to engage Spain's youth in classical theater, increasing their motivation and desire to learn more. This project includes an experiment in a school in Madrid with 154 students, between 9 and 11 years. The experiment indicates that a video game based on a play not only stimulates interest in young people, but also helps broader learning processes.
dc.description.departmentDepto. de Ingeniería de Software e Inteligencia Artificial (ISIA)
dc.description.facultyFac. de Informática
dc.description.refereedTRUE
dc.description.statuspub
dc.identifier.citationA. Romero-Hernandez, M. González Riojo, C. Díaz-Faes-Perez and B. Manero-Iglesias, "The Courtesy of Spain: Theater for the New Generations," in IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, vol. 13, no. 3, pp. 102-110, Aug. 2018, doi: 10.1109/RITA.2018.2862738.
dc.identifier.doi10.1109/rita.2018.2862738
dc.identifier.essn2374-0132
dc.identifier.issn1932-8540
dc.identifier.officialurlhttps://doi.org/10.1109/rita.2018.2862738
dc.identifier.urihttps://hdl.handle.net/20.500.14352/101027
dc.issue.number3
dc.journal.titleIEEE Revista Iberoamericana de Tecnologias del Aprendizaje
dc.language.isoeng
dc.page.initial102-110
dc.publisherIEEE
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen
dc.rights.accessRightsrestricted access
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject.keywordEducational video games
dc.subject.keywordTheatre
dc.subject.keywordE-Learning
dc.subject.keywordSerious games
dc.subject.keywordtechnology
dc.subject.ucmEducación
dc.subject.unesco1203.10 Enseñanza Con Ayuda de Ordenador
dc.titleThe Courtesy of Spain: Theater for the New Generations
dc.typejournal article
dc.type.hasVersionVoR
dc.volume.number13
dspace.entity.typePublication
relation.isAuthorOfPublication32828fad-26cb-4919-a993-8cb836db4ad4
relation.isAuthorOfPublication0e709211-9a4b-47f4-90a8-0397add3b32a
relation.isAuthorOfPublication.latestForDiscovery32828fad-26cb-4919-a993-8cb836db4ad4

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