Physiological response during activity programs using Wii-based video games in patients with cystic fibrosis (CF)
dc.contributor.author | Del Corral Núñez-Flores, Tamara | |
dc.contributor.author | Percegona, Janaína | |
dc.contributor.author | Seborga, Melisa | |
dc.contributor.author | Rabinovich, Roberto A | |
dc.contributor.author | Vilaró, Jordi | |
dc.date.accessioned | 2024-01-22T10:46:59Z | |
dc.date.available | 2024-01-22T10:46:59Z | |
dc.date.issued | 2014-06-13 | |
dc.description.abstract | Patients with cystic fibrosis (CF) are characterized by an abnormal ventilation response that limits the exercise capacity. Exercise training increases exercise capacity, decreases dyspnea and improves health-related quality of life in CF. Adherence to pulmonary rehabilitation programs is a key factor to guarantee optimal benefits and a difficult goal in this population. The aim of this study was to determine the physiological response during three Nintendo Wii™ video game activities (VGA) candidates to be used as training modalities in patients with CF. Method: 24 CF patients (age 12.6 ± 3.7 years; BMI 18.8 ± 2.9 kg m−2; FEV1 93.8 ± 18.8 %pred) were included. All participants performed, on two separate days, 3 different VGA: 1) Wii Fit Plus (Wii-Fit); 2) Wii Active (Wii-Acti), and 3) Wii Family Trainer (Wii-Train), in random order during 5 min. The obtained results were compared with the 6-min walk test (6MWT). The physiological variables [oxygen uptake (VO2), minute ventilation (VE), and heart rate (HR)] were recorded using a portable metabolic analyzer. Results: During all VGA and 6MWT, VO2 reached a plateau from the 3rd min. Compared with the 6MWT (1024.2 ± 282.2 mL m−1), Wii-Acti (1232.2 ± 427.2 mL m−1) and Wii-Train (1252.6 ± 360.2 mL m−1) reached higher VO2 levels during the last 3 min (p b 0.0001 in both cases), while Wii-Fit (553.8 ± 113.2 mL m−1) reached significantly lower levels of VO2 (p b 0.001). Similar effects were seen for the ventilatory volume (VE). No differences in dyspnea and oxygen saturation were seen between the different modalities. All patients were compliant with all three Wii™ modalities. Conclusion: Active video game are well tolerated by patients with CF. All the modalities evaluated imposed a constant load but were associated with different physiological responses reflecting the different intensities imposed. Wii-Acti and Wii-Train impose a significantly high metabolic demand comparable to the 6MWT. Further research is needed to evaluate the effects of VGA as a training program to increase exercise capacity for CF patients. | |
dc.description.department | Depto. de Radiología, Rehabilitación y Fisioterapia | |
dc.description.faculty | Fac. de Enfermería, Fisioterapia y Podología | |
dc.description.refereed | TRUE | |
dc.description.status | pub | |
dc.identifier.citation | del Corral T, Percegona J, Seborga M, Rabinovich RA, Vilaró J. Physiological response during activity programs using Wii-based video games in patients with cystic fibrosis (CF). J Cyst Fibros. 2014 Dec;13(6):706-11. doi: 10.1016/j.jcf.2014.05.004. Epub 2014 Jun 13. PMID: 24935613. | |
dc.identifier.doi | 10.1016/j.jcf.2014.05.004 | |
dc.identifier.issn | 1569-1993 | |
dc.identifier.officialurl | https://www.sciencedirect.com/science/article/pii/S1569199314001106 | |
dc.identifier.pmid | 24935613 | |
dc.identifier.uri | https://hdl.handle.net/20.500.14352/94297 | |
dc.issue.number | 6 | |
dc.journal.title | Journal of Cystic Fibrosis | |
dc.language.iso | eng | |
dc.publisher | Elsevier B.V. | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | en |
dc.rights.accessRights | open access | |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.subject.cdu | 61 | |
dc.subject.cdu | 615.8 | |
dc.subject.keyword | Video games | |
dc.subject.keyword | Pulmonary rehabilitation | |
dc.subject.keyword | Exercise capacity | |
dc.subject.keyword | Physiological response and cystic fibrosis | |
dc.subject.ucm | Medicina Física y Rehabilitación | |
dc.subject.ucm | Fisioterapia (Enfermería, Fisioterapia y Podología) | |
dc.subject.ucm | Medicina Física y Rehabilitación | |
dc.subject.unesco | 3204.04 Rehabilitación (Médica) | |
dc.subject.unesco | 3213.11 Fisioterapia | |
dc.title | Physiological response during activity programs using Wii-based video games in patients with cystic fibrosis (CF) | |
dc.type | journal article | |
dc.type.hasVersion | AM | |
dc.volume.number | 13 | |
dspace.entity.type | Publication | |
relation.isAuthorOfPublication | 8a4040d5-5669-4b4a-8f3d-c9e29d3aa91e | |
relation.isAuthorOfPublication.latestForDiscovery | 8a4040d5-5669-4b4a-8f3d-c9e29d3aa91e |
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