Desarrollo y evaluación de un videojuego serio para tratar la nictofobia
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2021
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Abstract
El impacto de las enfermedades psicológicas en nuestra sociedad es cada vez más notorio. Entre ellas se encuentran los trastornos de ansiedad denominados como “fobias”, los cuales, según el grado de afección, pueden llegar a perjudicar seriamente la vida personal, laboral, sentimental, etc. De las personas. La nictofobia es el temor irracional a la oscuridad que, aunque puede padecerse desde temprana edad y persistir en la vida adulta, no es una patología suficientemente tratada. Por ello, la principal motivación de este trabajo es la de facilitar una herramienta, intuitiva, de fácil uso y acceso, que permita reforzar su tratamiento.
Tras el estudio de este dominio específico de conocimiento, como parte central del proyecto se ha desarrollado un “videojuego serio” -es decir, con propósito específico- llamado OSCURO, que invita al jugador a divertirse realizando actividades sencillas e inofensivas en un entorno doméstico seguro pero sumido en la oscuridad, a varios niveles. Este documento detalla el proceso de desarrollo completo, en sus fases de pre-producción, producción y post-producción, y describe los problemas y las lecciones de diseño aprendidas creando la funcionalidad y usabilidad del juego en Unreal Engine. La última iteración ha sido publicada como descarga gratuita en Itch.io.
El juego fue escogido para realizar pruebas por parte de los alumnos de la actividad formativa “Control de Calidad y Pruebas en Videojuegos” de nuestra Facultad, y su diseño evaluado por una diseñadora de videojuegos especializada en narrativa y por los responsables de Didactoons, una empresa productora de juegos serios para niños. Se ha explorado también su potencial aplicación clínica con ayuda de un psicólogo y dos posibles pacientes.
Tanto la metodología como las recomendaciones con las que concluye el trabajo se documentan para que sirvan como guía a futuros proyectos de desarrollo de juegos serios, confiando en que haya cada vez más y mejores herramientas tecnológicas para tratar este y muchos otros problemas.
The impact of psychological illnesses in our society is becoming more and more noticeable. Among them are anxiety disorders known as "phobias", which, depending on the degree of affection, can seriously harm personal, work, sentimental life, etc. of people. Nyctophobia is the irrational fear of the dark that, although it can be suffered from an early age and persists into adult life, is not a sufficiently treated pathology. For this reason, the main motivation of this work is to provide an intuitive, easy-to-use and accesible tool that allows you to reinforce your treatment. After studying this specific domain of knowledge, as a central part of the project a “ serious video game ” -that is, with a specific purpose- called OSCURO, has been developed, which invites the player to have fun doing simple and harmless activities in an environment safe home but plunged in darkness, on several levels. This document details the entire development process, in its pre-production, production, and post-production phases, and describes the issues and design lessons learned creating the game’s functionality and usability on Unreal Engine. The latest iteration has been published as a free download on Itch.io. The game was chosen for testing by the students of the training activity "Quality Control and Testing in Videogames" of our faculty, and its design was evaluated by a videogame designer specialized in narrative and by those responsible for Didactoons, a company producer of serious games for children. Its potential clinical application has also been explored with the help of a psychologist and two potential patients. Both the methodology and the recommendations with which the work concludes are documented to serve as a guide to future serious game development projects, trusting that there are more and better technological tools to deal with this and many other problems.
The impact of psychological illnesses in our society is becoming more and more noticeable. Among them are anxiety disorders known as "phobias", which, depending on the degree of affection, can seriously harm personal, work, sentimental life, etc. of people. Nyctophobia is the irrational fear of the dark that, although it can be suffered from an early age and persists into adult life, is not a sufficiently treated pathology. For this reason, the main motivation of this work is to provide an intuitive, easy-to-use and accesible tool that allows you to reinforce your treatment. After studying this specific domain of knowledge, as a central part of the project a “ serious video game ” -that is, with a specific purpose- called OSCURO, has been developed, which invites the player to have fun doing simple and harmless activities in an environment safe home but plunged in darkness, on several levels. This document details the entire development process, in its pre-production, production, and post-production phases, and describes the issues and design lessons learned creating the game’s functionality and usability on Unreal Engine. The latest iteration has been published as a free download on Itch.io. The game was chosen for testing by the students of the training activity "Quality Control and Testing in Videogames" of our faculty, and its design was evaluated by a videogame designer specialized in narrative and by those responsible for Didactoons, a company producer of serious games for children. Its potential clinical application has also been explored with the help of a psychologist and two potential patients. Both the methodology and the recommendations with which the work concludes are documented to serve as a guide to future serious game development projects, trusting that there are more and better technological tools to deal with this and many other problems.
Description
Trabajo de Fin de Máster en Ingeniería Informática, Facultad de Informática UCM, Departamento de Ingeniería del Software e Inteligencia Artificial, Curso 2020-21