Accesibilidad museística mediante inteligencia artificial: El museo de América
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2024
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Abstract
Los museos se enfrentan en la actualidad a importantes retos y cambios en sus labores de conservación, diseminación e investigación del patrimonio que atesoran. Uno de los principales es cómo adaptar la comunicación relativa a ese patrimonio a públicos que demandan y necesitan experiencias cada vez más particularizadas a sus características y gustos particulares.
Los recientes avances en las Inteligencias Artificiales Generativas (IAG) con sus capacidades para producir a partir de la información de entrada nuevos contenidos, abren un nuevo enfoque para esta adaptación. Este trabajo explora esta aproximación en el marco de una colaboración con el Museo de América de Madrid (España) para el rediseño de varias salas temáticas.
En concreto, este proyecto consiste en crear una aplicación donde el avatar que representa a un personaje histórico interactúa con los usuarios empleando la “personalidad” de dicho personaje (ej. se cree ser el personaje y usa su tipo de lenguaje). Para ello se emplea un Modelo Grande de Lenguaje Grande (LLM por sus siglas en inglés) adaptado a dicho personaje.
Esta aplicación constituye una prueba de concepto del uso de la Inteligencia Artificial para introducir nuevos tipos de exposiciones en los museos que los vuelvan más atractivos y accesibles a su potencial público general actual.
Código disponible: https://github.com/martagago48/tfg.git
Museums today face important challenges and changes as researchers and preservationists of the heritage they are responsible for. One of the main challenges is how to adapt the communication relative to that heritage to a public that demands more experiences catered to their personal wants and needs as time goes by. The recent developments in the field of Generative Artificial Intelligence (GAI), with their capability of creating information have opened a new door for these adaptations. This project seeks to explore this new way approximation in collaboration with the Museum of America in Madrid (Spain). This project consists of creating an application where an avatar, which represent a historic figure can interact with visitors taking on the personality of said figure (ex. taking on their way of speaking). To personify this character, we will make use of a Large Language Model (LLM). This application constitutes a conceptual test of the use of Artificial Intelligence to introduce new types of exhibitions in museums that can increase the interest of potential visitors.
Museums today face important challenges and changes as researchers and preservationists of the heritage they are responsible for. One of the main challenges is how to adapt the communication relative to that heritage to a public that demands more experiences catered to their personal wants and needs as time goes by. The recent developments in the field of Generative Artificial Intelligence (GAI), with their capability of creating information have opened a new door for these adaptations. This project seeks to explore this new way approximation in collaboration with the Museum of America in Madrid (Spain). This project consists of creating an application where an avatar, which represent a historic figure can interact with visitors taking on the personality of said figure (ex. taking on their way of speaking). To personify this character, we will make use of a Large Language Model (LLM). This application constitutes a conceptual test of the use of Artificial Intelligence to introduce new types of exhibitions in museums that can increase the interest of potential visitors.
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Trabajo de Fin de Grado en Ingeniería Informática, Facultad de Informática UCM, Departamento de Ingeniería del Software e Inteligencia Artificial, Curso 2023/2024