Uso de Kinect para el entrenamiento de actividades físicas
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2017
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Abstract
Este proyecto tiene como meta el diseño y desarrollo de un entrenador personal de capoeira con la tecnología de captura de movimiento de Kinect. La aplicación utilizará el nombre de VIC (Virtual Instructor of Capoeira).
Para entender y abordar de una manera correcta este trabajo, se han revisado los diferentes sistemas y tecnologías que existen para la captura de movimientos. Se han expuesto las ventajas que han llevado a utilizar el dispositivo Kinect y se han mencionado varios estudios de investigación previos con resultados favorables. Además, se ha hecho hincapié en las novedades que aporta este proyecto en el ámbito de los Reactive Virtual Trainers (RVT), ya que ha dado lugar a una diversidad de soluciones para la danza, las artes marciales y el ejercicio físico en general.
Este proyecto presenta un sistema de entrenamiento personal de capoeira, un arte marcial brasileño, definido como una mezcla entre los deportes de lucha y la danza. Este entorno está pensado para que el alumno pueda aprender a realizar diferentes movimientos de capoeira sin la necesidad de que esté presente un profesor. El entrenamiento consiste en imitar una serie de movimientos realizados por expertos y que han sido previamente grabados. Además, se puede escoger el nivel del alumno, ya sea principiante, avanzado o experto. Así, el alumno va aprendiendo de forma progresiva.
Este sistema de bajo coste e intuitivo lleva a cabo un seguimiento del alumno en cada movimiento. Así, el sistema se podrá adaptar fácilmente para, por ejemplo, la rehabilitación de alguna parte del cuerpo dañada o en la medicina deportiva. Tras el estudio realizado, se observó que el funcionamiento de la aplicación es rápido y ofrece unas correcciones muy precisas de los movimientos ejecutados de forma errónea. Por todo ello, se puede afirmar que este entorno tiene un excelente presente y un futuro muy prometedor.
The target of this Project is developing and designing a personal capoeira trainer with the motion capture technology of Kinect. The application uses the name of VIC (Virtual Instructor of Capoeira). In order to understand and address this work correctly, the existing systems and technologies for motion capture have been reviewed. The advantages of using the device Kinect have been presented and some previous research studies with positive results have been mentioned. Moreover, new contributions made by this project on the field of Reactive Virtual Trainers (RVT) have been highlighted, since it has led to a diversity of solutions for dancing, martial arts and physical activity in general. This project presents a personal training system of capoeira, a Brazilian martial art, defined as a mixture of fighting sports and dancing. This environment is thought for the apprentice to learn different capoeira movements without the need of having a teacher in person. The training consists on imitating some movements done by experts and which were previously recorded. Moreover, the students’ level can be chosen, whether they are beginners, advanced or expert trainees. In this way, the apprentice learns progressively how to make the movements. This low priced and intuitive system tracks each learner’s movement. Likewise, the system will be easily adapted for the recovery of an injured part of the body or the analysis of athletes in sports medicine. After the study undertaken, the application functioning was considered fast and offers very accurate corrections of the movements made wrongly. For all these reasons, we can affirm that this environment has an excellent present and a hardly promising future.
The target of this Project is developing and designing a personal capoeira trainer with the motion capture technology of Kinect. The application uses the name of VIC (Virtual Instructor of Capoeira). In order to understand and address this work correctly, the existing systems and technologies for motion capture have been reviewed. The advantages of using the device Kinect have been presented and some previous research studies with positive results have been mentioned. Moreover, new contributions made by this project on the field of Reactive Virtual Trainers (RVT) have been highlighted, since it has led to a diversity of solutions for dancing, martial arts and physical activity in general. This project presents a personal training system of capoeira, a Brazilian martial art, defined as a mixture of fighting sports and dancing. This environment is thought for the apprentice to learn different capoeira movements without the need of having a teacher in person. The training consists on imitating some movements done by experts and which were previously recorded. Moreover, the students’ level can be chosen, whether they are beginners, advanced or expert trainees. In this way, the apprentice learns progressively how to make the movements. This low priced and intuitive system tracks each learner’s movement. Likewise, the system will be easily adapted for the recovery of an injured part of the body or the analysis of athletes in sports medicine. After the study undertaken, the application functioning was considered fast and offers very accurate corrections of the movements made wrongly. For all these reasons, we can affirm that this environment has an excellent present and a hardly promising future.
Description
Trabajo de Fin de Grado en Ingeniería Informática (Universidad Complutense, Facultad de Informática, curso 2016/2017)