Desarrollo de una aplicación educativa para las asignaturas de IS1 e IS2
Loading...
Official URL
Full text at PDC
Publication date
2020
Defense date
2020
Authors
Advisors (or tutors)
Editors
Journal Title
Journal ISSN
Volume Title
Publisher
Citation
Abstract
En este trabajo se describe una aplicación educativa e interactiva para el ámbito de la ingeniería del software. El objetivo de esta es complementar la formación que reciben los alumnos de forma presencial mediante un juego basado en la realización de preguntas que están agrupadas por niveles de dificultad. La superación de un nivel permite obtener una medalla que actúa a modo de reconocimiento del aprendizaje realizado. Se espera que la motivación que produce obtener un obsequio virtual haga que los estudiantes se interesen por la aplicación y que, de forma no directa, el estudiante aprenda.
Se ha implementado como una app para móviles Android, y ofrece servicio tanto a profesores como alumnos. Los profesores pueden diseñar caminos de aprendizaje formados por un conjunto de preguntas que se proponen al alumno de forma secuencial, y organizadas dinámicamente de acuerdo con las calificaciones y resultados que va obteniendo el alumno. Así mismo existe el rol del administrador que realiza operaciones de mantenimiento en la aplicación.
This work describes an educational and interactive application for the field of software engineering. The objective of the same is complement the training that students receive in person through a game based on asking questions that are grouped by levels of difficulty. The overcoming of a level allows to obtain a medal that acts as a recognition of the learning done. The motivation of obtaining a virtual gift is expected to make students interested in the application and not directly, the student learns. It has been implemented as an Android mobile app and offers service to both teachers and students. Teachers can design learning paths formed by a set of questions that are proposed to the student in a sequential way and dynamically organized according to the grades and results that the student is obtaining. There is also the role of the administrator who performs maintenance operations on the application.
This work describes an educational and interactive application for the field of software engineering. The objective of the same is complement the training that students receive in person through a game based on asking questions that are grouped by levels of difficulty. The overcoming of a level allows to obtain a medal that acts as a recognition of the learning done. The motivation of obtaining a virtual gift is expected to make students interested in the application and not directly, the student learns. It has been implemented as an Android mobile app and offers service to both teachers and students. Teachers can design learning paths formed by a set of questions that are proposed to the student in a sequential way and dynamically organized according to the grades and results that the student is obtaining. There is also the role of the administrator who performs maintenance operations on the application.
Description
Trabajo de fin de Grado en Ingeniería del software, Facultad de Informática UCM, Departamento de Sistemas Informáticos y Computación, Curso 2019/2020