PASAR (Plataforma Arduino para Speedruns Automatizados y Resultados)
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2025
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Abstract
Esta investigación presenta el desarrollo de un TASBot programado con scripts de Python que ha sido integrado en una placa de Arduino, desde donde se lanza su ejecución. El objetivo del proyecto es realizar la conexión entre un ordenador y un Arduino para ejecutar un programa capaz de realizar un speedrun automatizado. El speedrun será de un videojuego en 2D, con componentes de aleatoriedad, que permitan demostrar la capacidad de adaptacion del TASBot. Este trabajo se aprovecha de varias bibliotecas graficas de Python, para poder hacer capturas de pantalla, búsqueda de elementos o interacciones con la ventana del juego. El documento explicara con detenimiento las investigaciones realizadas, los métodos más importantes implementados en las fases del desarrollo y las conclusiones obtenidas.
This investigation presents the development of a TASbot programmed with scripts from Python that have been integrated into an Arduino’s board, from where the execution is carried out. The objective of the project is to carry out the conection between a computer and an Arduino to run a program capable of performing an automated speedrun. The speedrun would be from a 2D videogame, with random components, that would allow showing the adaptability of the TASBot. This work takes advantage of several Python’s graphic libraries, to be able to take screenshots, look for elements or interact with the screen of the videogame. This document would explain in detail the research done, the most important methods implemented in the development phases and the conclusions obtained.
This investigation presents the development of a TASbot programmed with scripts from Python that have been integrated into an Arduino’s board, from where the execution is carried out. The objective of the project is to carry out the conection between a computer and an Arduino to run a program capable of performing an automated speedrun. The speedrun would be from a 2D videogame, with random components, that would allow showing the adaptability of the TASBot. This work takes advantage of several Python’s graphic libraries, to be able to take screenshots, look for elements or interact with the screen of the videogame. This document would explain in detail the research done, the most important methods implemented in the development phases and the conclusions obtained.
Description
Trabajo de Fin de Grado en Desarrollo de Videojuegos y de Fin de Grado en Ingeniería Informática, Facultad de Informática UCM, Departamento de Arquitectura de Computadores y Automática, Curso 2024/2025.