Acciones publicitarias y patrocinio en videojuegos: el caso de los eSports
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Publication date
2026
Defense date
18/03/2025
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Universidad Complutense de Madrid
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Abstract
Esta tesis examina el impacto del patrocinio y la publicidad en los videojuegos y eSports, explorando tanto perspectivas históricas como contemporáneas. El marco teórico proporciona una revisión exhaustiva de la evolución de los juegos, teorías psicológicas y sociológicas, y los avances tecnológicos impulsados por los videojuegos. Utilizando métodos cuantitativos y cualitativos, esta investigación analiza las campañas y diversas estrategias de patrocinio y publicidad dentro de estos entornos digitales. El objetivo principal es analizar cómo las marcas y compañías utilizan los videojuegos y los deportes electrónicos como parte de sus campañas. Además, se busca comprender mejor la relación entre las marcas y los videojuegos, con un enfoque particular en los deportes electrónicos. La investigación examina si existe una relación entre los videojuegos más populares en las plataformas de streaming y su presencia en campañas publicitarias y en la prensa...
This thesis examines the impact of sponsorship and advertising in video games and eSports, exploring both historical and contemporary perspectives. The theoretical framework provides a comprehensive review of the evolution of games, psychological and sociological theories, and technological advancements driven by video games. Using both quantitative and qualitative methods, this research analyzes campaigns and various sponsorship andadvertising strategies within these digital environments. The primary objective is to analyze how brands and companies use video games and electronic sports as part of their campaigns. Additionally, it seeks to better understand the relationship between brands and video games, with a particular focus on electronic sports. The research examines whether there is a relationship between the most popular video games on streaming platforms and their presence in advertising campaigns and the press...
This thesis examines the impact of sponsorship and advertising in video games and eSports, exploring both historical and contemporary perspectives. The theoretical framework provides a comprehensive review of the evolution of games, psychological and sociological theories, and technological advancements driven by video games. Using both quantitative and qualitative methods, this research analyzes campaigns and various sponsorship andadvertising strategies within these digital environments. The primary objective is to analyze how brands and companies use video games and electronic sports as part of their campaigns. Additionally, it seeks to better understand the relationship between brands and video games, with a particular focus on electronic sports. The research examines whether there is a relationship between the most popular video games on streaming platforms and their presence in advertising campaigns and the press...
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Tesis inédita de la Universidad Complutense de Madrid, Facultad de Ciencias de la Información, leída el 18/03/2025












