La literatura gótica y los videojuegos: Drácula, Carmilla y Elizabeth Bathory
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2023
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Abstract
En un mundo enormemente digitalizado, resulta de vital importancia fomentar la lectura, especialmente la de clásicos intemporales como es el caso de Drácula. No obstante, la pasión por la lectura no es un factor común en la sociedad moderna. Un medio para acercar estos clásicos son los videojuegos estrategia. El proyecto consiste en crear un videojuego en el que el usuario supere retos y pruebas a través de un viaje adentrándose en el mundo literario que componen los vampiros de Drácula y Carmilla y la condesa sangrienta Elisabeth Bathory. El videojuego está dividido en una parte narrativa-RPG y una estrategia a modo de combate con cartas y tablero.
In a highly digitalised world, it is vitally important to encourage reading, especially the reading of timeless classics such as Dracula. However, a passion for reading is not a common factor in modern society. One way to bring these classics closer to the public is through video game strategy. The project consists of developing a video game where the user overcomes challenges and tests through a journey into the literary world of the vampires Dracula, Carmilla and the bloody countess Elisabeth Bathory. The video game is divided into a narrative-RPG part and a strategy part in the form of card and board combat.
In a highly digitalised world, it is vitally important to encourage reading, especially the reading of timeless classics such as Dracula. However, a passion for reading is not a common factor in modern society. One way to bring these classics closer to the public is through video game strategy. The project consists of developing a video game where the user overcomes challenges and tests through a journey into the literary world of the vampires Dracula, Carmilla and the bloody countess Elisabeth Bathory. The video game is divided into a narrative-RPG part and a strategy part in the form of card and board combat.
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Trabajo de Fin de Grado en Ingeniería Informática, Facultad de Informática UCM, Departamento de Sistemas Informáticos y Computación, Departamento de Estudios Ingleses Lingüística y Literatura, Curso 2022/2023.