Exploring Low-Cost Platforms for Automatic Chess Digitization
Loading...
Official URL
Full text at PDC
Publication date
2025
Advisors (or tutors)
Editors
Journal Title
Journal ISSN
Volume Title
Publisher
Universidad Nacional de La Plata
Citation
D. Mallasén, M.J. Belda, A.A. del Barrio, F. Castro, K. Olcoz and M. Prieto-Matias. Exploring Low-Cost Platforms for Automatic Chess Digitization. Journal of Computer Science & Technology, vol. 25, no. 1, pp. 1-15, 2025.
Abstract
Automatic digitization of chess games through computer vision poses a considerable technological challenge. This capability holds significant appeal for tournament organizers and both amateur and professional players, enabling them to broadcast over-the-board (OTB) games online or facilitate in-depth analysis with chess engines. While existing research provides encouraging results, there’s an ongoing demand to enhance recognition accuracy and minimize processing delays, particularly when leveraging affordable hardware. In our study, we adapted these techniques
specifically for cost-effective single-board computers like the Nvidia Jetson Nano. Our framework combines a swift chessboard detection method with a Convolutional Neural Network for piece recognition. Notably, it can interpret an image of a chessboard setup in under a second, achieving accuracies of 92% in piece identification and 95% in board detection. Furthermore, we assessed a custom open-hardware platform equipped
with affordable, low-power RISC-V processors. On their own, these processors were inadequate for realtime tasks. However, when paired with a systolic array accelerator, their performance significantly improved, yielding promising results in both piece classification and board detection.













