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Factors Associated with the Problematic Use of Video Games in Adolescents and Young People

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Bernaldo-de-Quirós, Mónica, et al. «Factors Associated with the Problematic Use of Video Games in Adolescents and Young People». International Journal of Mental Health and Addiction, vol. 20, n.o 5, octubre de 2022, pp. 2706-17. https://doi.org/10.1007/s11469-021-00543-w.

Abstract

The aim of this study is to identify which factors are associated with the problematic use of video game play in adolescents and young people. Data were collected from a stratified random sample (N = 2173) of students aged 12 to 22 (M= 15.3 years old) in high school and professional training in the city of Madrid. A stepwise hierarchical linear regression analysis was performed to identify the factors that predict more problematic use. Engagement in the game and cognitive distortions explain 59.3% of total variance in the scores on the IGDS9-SF. General mental health, gender, and age add only 1.3% to the total explained variance. This study suggests that problem awareness, engagement in the game, and cognitive distortions play a fundamental role in the problematic use of video games and, therefore, must be taken into account in the development of preventative and therapeutic programs.

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